Zandor Posted November 23, 2015 I've been asking a few questions around the forums recently, and after some research I stumbled across brutal doom. Is there a way to make and edit levels for the brutal doom mod, just like we can for doom and doom 2? 0 Share this post Link to post
Nevanos Posted November 23, 2015 I would assume using Doom Builder 2 or GZDoom Builder will fit the bill for you there. 0 Share this post Link to post
Tristan Posted November 23, 2015 More specifically, I guess you would load the Brutal Doom PK3 as a resource, in either of those programs 0 Share this post Link to post
Zandor Posted November 23, 2015 Has anybody done this though, and does it work? 0 Share this post Link to post
Tristan Posted November 23, 2015 Dunno, I don't play the mod. I see no reason why it shouldn't though. I just realised though, you could also just make a normal map in whatever format (still using either of those programs) and test it only with brutal doom since I guess that would amount to the same thing, without use of resources. 0 Share this post Link to post
Zandor Posted November 23, 2015 Looks like I've got some testing to do tonight. I wanna make a chapter of 9 levels. Already got 1 down, but I'm still trying to decide which version of doom i want to use along with setting rules and whatnot to my map making. 0 Share this post Link to post
Zandor Posted November 23, 2015 SavageCorona said:No, there is no such thing. Awwww don't tell me that! Totally just crushed my dreams! 0 Share this post Link to post
Rayziik Posted November 23, 2015 Wouldn't mapping for Brutal Doom just be the same as mapping for regular Doom? Unless they've added all kinds of new decorate stuff, I thought it just heavily altered the gameplay... 0 Share this post Link to post
Technician Posted November 23, 2015 A BRUTAL DOOM editor?! You've stepped into the wrong community, friend. Get him, Glaice. 0 Share this post Link to post
Voros Posted November 23, 2015 Zandor said:Awwww don't tell me that! Totally just crushed my dreams! Brutal Doom isn't something SO special, that everything that's not Brutal Doom wont work. Brutal Doom is a GAMEPLAY mod, not a MAP mod. Say, you made a map for vanilla Doom II, and load it with Brutal Doom... It. Works. Fine. It depends on you whether the map...suits Maps and gameplay are two elements of Doom. They both can run with each other no matter what. So... Your answer? A normal Doom editor, like Slade, DoomBuilder and etc. Remember: GAMEPLAY MOD. Any map can have that gameplay and any gameplay can be in any map. NOTE: unless you are talking about editing the game logic of Brutal Doom, Then at least try Slade. See RayZik? Same thing he's/she's saying. PS- Yes. Brutal Doom maps are just plain Doom maps. Literally 1 Share this post Link to post
Zandor Posted November 23, 2015 Voros said:Brutal Doom isn't something SO special, that everything that's not Brutal Doom wont work. Brutal Doom is a GAMEPLAY mod, not a MAP mod. Say, you made a map for vanilla Doom II, and load it with Brutal Doom... It. Works. Fine. It depends on you whether the map...suits Maps and gameplay are two elements of Doom. They both can run with each other no matter what. So... Your answer? A normal Doom editor, like Slade, DoomBuilder and etc. Remember: GAMEPLAY MOD. Any map can have that gameplay and any gameplay can be in any map. NOTE: unless you are talking about editing the game logic of Brutal Doom, Then at least try Slade. See RayZik? Same thing he's/she's saying. PS- Yes. Brutal Doom maps are just plain Doom maps. Literally Hope remains! No I don't wanna change game logic, just load up a map that I make in the Brutal Doom mod. 0 Share this post Link to post
dew Posted November 23, 2015 Isn't building and populating the antithesis of Brutal Doom? Unless you want to open other people's maps and delete them piece by piece with gory effects... 0 Share this post Link to post
fraggle Posted November 23, 2015 It's just a mod. The process for making levels is the same as it always is for Doom. 0 Share this post Link to post
antares031 Posted November 23, 2015 I wonder why Brutal Doom is so special. I must admit it's hilarious (just like John Romero said during the interview with IGN), but it's just another gameplay mod for Doom; It's not a standalone game. Why do you need Brutal Doom editor while you can create a level for brutal doom with conventional level editors? Are the levels exclusively for Brutal Doom stand out? I don't think so. 0 Share this post Link to post
Wereknight Posted November 23, 2015 Zandor said:I've been asking a few questions around the forums recently, and after some research I stumbled across brutal doom. Is there a way to make and edit levels for the brutal doom mod, just like we can for doom and doom 2? ... Eh? Just use GZDoom Builder with BD's .pk3-file, that's easy. Zandor said:Has anybody done this though, and does it work? Sure it does. By design any Doom Builder use any .wad\.pk3 as resource package. So then, if you'll try to test your selfmade level with Brutal Doom it will work. BUT, only if you starting it with correct port ({G}ZDoom\Zandronum) 0 Share this post Link to post
Pencil of Doom Posted November 23, 2015 Hmm, i think Chezza can help you with what you're trying to do, btw this may interest you:https://www.doomworld.com/vb/wads-mods/74477-operation-uac-seeking-feedback/ Also Sgt.Mark IV is creating a megawad that will make use of Brutal Doom. 0 Share this post Link to post
snapshot Posted November 23, 2015 Lie everyone else said here, add brutalv20.pk3 to the resources with your Doom Iwad in Any level editor you want to use . 0 Share this post Link to post
Gez Posted November 23, 2015 You need to use Brutal Doom Builder, which is the only editor that supports the Brutal WAD format. Then you can run your map in GZBrutalDoom. You will need the official Brutal Keyboard and Brutal Mouse to play, though. Spoiler That's a joke! 0 Share this post Link to post
Reisal Posted November 23, 2015 J.B.R said:Also Sgt.Mark IV is creating a megawad that will make use of Brutal Doom. I made something that was originally for BD but it is now for any mod and vanilla play: http://www.moddb.com/mods/brutal-doom/addons/brutalized-doom-and-doom-ii . It's more faithful to the original maps since I built on top of them for a bigger challenge. Also, play other mods as well as some definitely do deserve more love. @Technician: lol 1 Share this post Link to post
scifista42 Posted November 23, 2015 Brutal Doom is just a gameplay mod. You can make maps for Brutal Doom by making normal maps as you normally would, and play them with Brutal Doom. How simple! 0 Share this post Link to post
Chezza Posted November 23, 2015 As many already stated, Brutal Doom is a game mod. It piggybacks off current assets and adds its own alterations and additions. It doesn't have a dedicated builder however existing builders can be used and tested immediately via the builder (testing the map directly through the builder will cause anomalies but don't be alarmed, it will work perfectly when launched correctly). I strongly recommend GZBuilder (as editor) and Zandronum (as sourceport) like I am. Just be aware that once you make a map dedicated to a Brutal Doom using any other BD version or Doom sourceport will likely break the balancing and any triggers. My current project is strictly BD v19, using v20 or ZDoom / GZDoom will cause strange behavior and some half broken triggers. Any sourceport designed for vanilla Doom probably can't even load it, therefore limiting your audience to a niche (in the doom world parts anyway). 0 Share this post Link to post
Marnetmar Posted November 23, 2015 Title makes me think of a version of doom builder that creates blood splats everywhere you click, and every time you delete something from the map it blows up. Meanwhile, the dialogue bar at the bottom left keeps telling the mapper to go fuck himself in all caps. 0 Share this post Link to post
VGA Posted November 23, 2015 Marnetmar said:Title makes me think of a version of doom builder that creates blood splats everywhere you click, and every time you delete something from the map it blows up. Meanwhile, the dialogue bar at the bottom left keeps telling the mapper to go fuck himself in all caps. And earraping screams each time you save etc. And while the program is running the wallpaper should be changed to some brutality close-up. 0 Share this post Link to post
joe-ilya Posted November 24, 2015 Closing the program will tear the window apart with blood, guts and bones and a revenant will come out of your monitor and slap you brutally (you'll explode) 0 Share this post Link to post
fraggle Posted November 24, 2015 It looks like your question has been answered. 0 Share this post Link to post