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Reinchard

Parallax map in idtech4

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Does anybody know how to work with parallax/displacement mapping like that from Wulfen texture pack? I've baked normal and displacement maps but I don't see where put that one that is responsible for the displacement. Should they be in blue channel of normal map?

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Of all the textures you could have chosen, you went with Startan.

Looks great though. Would love to see something more complex.

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I think we will realese smth new before xmas. For now we are working about acid on E1M1 in room with zigzag.


DoomMarine82 and Reinchard with DOOM since 1995

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GoatLord said:

The specular on that normal map is way too plastic, though. Looks great otherwise.

Isn't STARTAN plastic anyways?

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I always thought that startan was some sort of padding or cushioning used on space station walls.

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IT always felt very "hard" to me, but I get the cushion thing, that idea is all over the first two Alien films.

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