joe-ilya Posted December 1, 2015 There's kaizo mario; an insane pack of several rather hard levels. I thought of doing something familiar for doom, so I made a single level focusing on being insane but also a potentional opener. Works in vanilla (-complevel 2) https://www.mediafire.com/?wlktmnlw8yinsa9 0 Share this post Link to post
Noiser Posted December 1, 2015 hehe, I used the demons as a shield in the final room (because I haven't killed the chaingunners and I lost my ammo). Fun map! At first I found the first room unfair, because you haven't any health after the arch-vile jump. But then I realized it's a short map, so I think it's ok. 0 Share this post Link to post
Nictendo Posted December 1, 2015 I did enjoy it, but what I can say is that due to the heavy randomness of Doom, it doesn't work well for a Kaizo game in this form. A part of the beauty of Kaizo Mario is that it's more of a puzzle game. All the challenges are pre-determined and rely on the player's execution rather than factors out of their control. In this regard I'd consider something like Arch-Vile Jump or CyberDreams to be more Kaizo-like as they place the player in otherwise deadly situations that they have to solve using the mechanics of the game. That said, I would enjoy seeing this concept explored further. Thanks for the map! 0 Share this post Link to post
scifista42 Posted December 1, 2015 FDA. After the beginning requiring a highly systematic approach, the later parts were kind of a letdown. I believed I'm supposed to survive with more than 40% health (60% after getting stimpacks), so that I could survive another Archvile blast required to be taken later. But no, the later parts were merely about outrunning monsters and usual SSG camping or SSG rush; the Invisibility marks the point where the author apparently ran out of ideas. IMO, this would be better if the initial puzzle-ness was followed to the end. If there was a whole puzzle-based wad going to be made, I can say that I'm all for puzzles that tease the brain, rather than for puzzles that tease precision movement skills, as those can easily be annoying for me. 0 Share this post Link to post
Wereknight Posted December 2, 2015 Gustavo6046 said:Video kak bi bilo tyt. Woah, that's the best video for important discuss ever. 0 Share this post Link to post
wallabra Posted December 2, 2015 I couldn't ran it on Chocolate Doom! Some weird error appeared in screen, so I posted that video... If it don't work in Chocolate Doom, likewise, won't it work in vanilla. 0 Share this post Link to post
joe-ilya Posted December 2, 2015 It runs in vanilla : Why didn't it run for you? 0 Share this post Link to post
wallabra Posted December 2, 2015 At least not in Chocolate Doom dev build from yesterday. 0 Share this post Link to post
RestlessRodent Posted December 2, 2015 I thought about something similar with DeHackEd. Have frame perfect cyberdemon rocket jump keygrabs while performing an arch-vile jump where if you miss the 2x2 pillar before you land you land on a damaging floor and die for example. 0 Share this post Link to post
wallabra Posted December 2, 2015 GhostlyDeath said:I thought about something similar with DeHackEd. Have frame perfect cyberdemon rocket jump keygrabs while performing an arch-vile jump where if you miss the 2x2 pillar before you land you land on a damaging floor and die for example. What? This isn't very adding to the conversation, sorry. Today's Chocolate Doom build works with this map though. 0 Share this post Link to post
esselfortium Posted December 2, 2015 Gustavo6046 said:What? This isn't very adding to the conversation, sorry. Today's Chocolate Doom build works with this map though. Gustavo, I don't think you're really in a position to be telling someone else whether they're contributing value to this thread, considering that your own "contribution" to it was to post a reaction video about something that wasn't even actually true... 0 Share this post Link to post
wallabra Posted December 2, 2015 esselfortium said:Gustavo, I don't think you're really in a position to be telling someone else whether they're contributing value to this thread, considering that your own "contribution" to it was to post a reaction video about something that wasn't even actually true... That is not the only "contribution" I done to this thread. 0 Share this post Link to post
SavageCorona Posted December 2, 2015 Gustavo6046 said:I couldn't ran it on Chocolate Doom! Some weird error appeared in screen, so I posted that video... If it don't work in Chocolate Doom, likewise, won't it work in vanilla. Just because it's Vanilla compatible doesn't mean it's 100% likely to work in Chocolate Doom's latest dev build which isn't stable yet. You also probably set up the complevel wrong if that's not the case. 0 Share this post Link to post
termrork Posted December 2, 2015 soft Kaizo ;)? Next time more difficult please, I like challenging maps. 0 Share this post Link to post
SavageCorona Posted December 2, 2015 ^ true, it was actually incredibly easy. Once you get the Archvile jump out the way, it's really a case of rushing to the SSG and then killing the 2 archviles and the mass of imps which don't seem to have been placed with any thought or care and then rushing to the exit. 0 Share this post Link to post
mrthejoshmon Posted December 2, 2015 Gustavo6046 said:Actually I am not that good at Doom. Is English your first language? It would explain a lot if it isn't. - So anyway, I didn't like this all too well (probably because of AV jumping, could never get the hang of that stuff). If anything I would place the imps after the jump in more dangerous locations instead of just being there you know. 0 Share this post Link to post
wallabra Posted December 2, 2015 My first language is Portuguese, but I'm the best English speaker in my class. It is what I meant, I didn't confused anything, I don't play Doom well enough to play Super Kaizo Doom! 0 Share this post Link to post
scifista42 Posted December 3, 2015 SavageCorona said:You also probably set up the complevel wrong if that's not the case. Chocolate Doom doesn't have complevels, they are PrBoom(-plus) specific. 0 Share this post Link to post
SavageCorona Posted December 3, 2015 joe-ilya said:Works in vanilla (-complevel 2) Well I sure as shit don't understand then 0 Share this post Link to post
joe-ilya Posted December 3, 2015 I'm not so great at doom, so it's kaizo hard for me, not you. If a more skilled doomer-mapper wants to contribute an actual kaizo doom map, feel free to do so, heck, this could turn into a CP, but I'll just wait and see if people will be up for it, I won't participate. BTW, the wad's for vanilla, "-complevel 2" means vanilla compability in PRboom+. 0 Share this post Link to post
termrork Posted December 3, 2015 whats CP? Well I am currently working on kaizo maps, since nobody beat this very small sample map: https://www.doomworld.com/vb/wads-mods/84854-new-arch-vile-jump-wad/ The real maps consist of many such parts..., but it is not normal gameplay like in your wad. If you think of kaizo mario, there the gameplay was also not the usual one, no monster fighting, no flying, but crazy jumps and timing 0 Share this post Link to post
wallabra Posted December 3, 2015 termrork said:whats CP? CP stands for "Community Project", is basically a project where everyone can post maps that are inside rules and the maps are incorporated into the project -- with credit, of course. 0 Share this post Link to post
Fonze Posted December 3, 2015 Gustavo6046 said:with credit, of course. *impending smartass* Are you sure about that? I always thought the point of labeling something as a CP was so we'd all know that one guy bent over and crapped out everything in one sitting using nothing but feces and zeros. 0 Share this post Link to post
termrork Posted December 4, 2015 @Gustavo6046 ah thank you, would have never thought of that. I think this would be nothing for me, even if the other maps and mapper would be better, better does not translate into more fun for each individual (an for sure not for me). 0 Share this post Link to post
obake Posted December 4, 2015 Kaizo Doom, eh? If only the link to my level "CatDoom" still worked, as it fits perfectly with this theme. RIP Wadhost... 0 Share this post Link to post
wallabra Posted December 4, 2015 obake said:Kaizo Doom, eh? If only the link to my level "CatDoom" still worked, as it fits perfectly with this theme. RIP Wadhost... Read this. EDIT: Try this instead or use the Web Archive's Wayback Machine. Or Google for it in last resort. 0 Share this post Link to post