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Checking if the player is within some particular area of the map

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Is that doable?

One of my scripts needs to know whenever the player is in a specific area of the map. It would be easy in Doom, but with Hexen I have the problem that the chaos thing allows the player to teleport back to the start of the level without crossing a linedef. If that had not been possible I could have simply used line defs to check where the player is...

My script essentially summons monsters in a particular area as long as the player is nearby.

Zdoom, Hexen. I'm using GZDoom Builder.

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