fabian Posted December 15, 2015 @Jimmy: I am currently in the course of checking if maps could get changed to run in (limit-removing) Vanilla Doom. So far, all maps up to and including MAP05 have been edited. I'd like to ask some questions about your newest addition, Jenesis 03 as the new MAP06. 1) Why did you chose the Boom Deep Water effect (linedef Type 242) for lines 2132, 2139, 2150 and 2157 and the correspondingly tagged sectors instead of simply using a translucent mid texture? 2) Would you mind changing linedef 2033 Type 159 to Type 23? Both are S1 Floor Down types, the former additionally changes flats, which the latter doesn't but the former is rectricted to Boom. Thanks! - Fabian 0 Share this post Link to post