Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Ribbiks

Italo-Doom: 20 Extreme-Slaughter™ maps [/idgames]

Recommended Posts

Dannebubinga and I made some boom-compatible (-complevel 9) maps, 20 to be precise. They're absurdly difficult slaughter maps which most players will probably hate. Featuring award-winning map design:

- No difficulty settings!
- Mandatory platforming!
- Inescapable pits!
- This is map01


Here are some screenshots:






Here is some download: download [/idgames]

Share this post


Link to post
dobu gabu maru said:

Oh my god what is wrong with you guys

YES THIS

Share this post


Link to post

LGOEWGLAWOEHLWOAEHLWOLHOAHKAUJHJAWE,HTRAKWJL,GYHWEAHRVN,AVGJWEAAHEJKLGAWEGAAGABNAALNANLKANKLTANOHKAEWNRAENLWRANEWANRAWNERNAWANANANANANANANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNANANANNANANANNANAEAWERNAWERNAWERNAWNAN

Share this post


Link to post

Sick difficulty settings troll. Got excited for a few seconds after opening it in GZDB. But no. EVERYTHING is tagged hard.

Share this post


Link to post

I have a failed HNTR FDA of the first map (two deaths) if anyone is interested in its sick value. Might also record a GOD MODE FDA if that's possible.

Share this post


Link to post
Keyboard_Doomer said:

-complevel 9, I assume...?


ahh yes. my apologies. noted in OP now.

rdwpa said:

How do you deal with all of those fucking cybers at the end? I guess I have to be stingier with cell ammo early on.


yeah their infinite-tallness makes it a bitch to get the final cell cache. perhaps a few of those packs need to be moved to earlier on the rev ledge.

Share this post


Link to post

I've set up a Bestever Zandro server for COOP if anybody wants to give it a blast, it's not survival but no Complex Doom!

Share this post


Link to post

Heh, at least noone can complain that it's too easy on HNTR :D. Totally insane stuff, far beyond my skills so i hope someone records demos for this.

Share this post


Link to post

Looks redundant. I wouldn't have fun in these boring layouts and lazy monster placement. Sunlust got some charm to it because it was clever and made you think.
I especially loathe the revenant-icious screenshots.

Share this post


Link to post

Hmm, the difficulty is actually quite manageable (i.e., not "die multiple times a minute" hard) when you know what to do. Not as intimidating as I thought.

joe-ilya said:

Looks redundant. I wouldn't have fun in these boring layouts and lazy monster placement. Sunlust got some charm to it because it was clever and made you think.
I especially loathe the revenant-icious screenshots.


Maybe you're not in the target audience. :)

Share this post


Link to post

I've gotta say I admire that:

- No difficulty settings!
- Mandatory platforming!
- Inescapable pits!

are all mentioned as keynotes advertising the wad. I approve of this.

Share this post


Link to post
dobu gabu maru said:

Oh my god what is wrong with you guys


Nothing. We just like italo-dancing around revenants. Baila bolero!

Too bad you didn't like it Joe-ilya! It would mean a lot to me to get your seal of approval.

Share this post


Link to post

Dammit Ribbiks/Danne, I can't play/demo all these wads at the same time! How do you even make these things so fast?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×