Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Custom textures getting downscaled

Recommended Posts

I made a 128x128 texture for my custom map, but i gets downscaled into a 64x64 texture in game. I am using Slade to do this. Is there something im doing wrong, i placed the texture between P_START and P_END in Slade.

Share this post

Link to post

Well, i tried doing the flat thing, but the texture turns gray or white, no matter what "game setting" i convert it into.

Share this post

Link to post
waffeli said:

Well, i tried doing the flat thing,

Just to clarify - that's what you were not supposed to do. The proper format for walltextures is "Graphic (Doom)" aka "Doom Gfx (Paletted)".

How does the texture definition look in your TEXTURE1 when you open it? Did you even add it to TEXTURE1 in the first place?


Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now