waffeli Posted December 7, 2015 I made a 128x128 texture for my custom map, but i gets downscaled into a 64x64 texture in game. I am using Slade to do this. Is there something im doing wrong, i placed the texture between P_START and P_END in Slade. 0 Share this post Link to post
antares031 Posted December 7, 2015 Did you convert it to Doom Flat, instead of Doom Gfx, in Slade? 0 Share this post Link to post
waffeli Posted December 7, 2015 Well, i tried doing the flat thing, but the texture turns gray or white, no matter what "game setting" i convert it into. 0 Share this post Link to post
scifista42 Posted December 7, 2015 waffeli said:Well, i tried doing the flat thing, Just to clarify - that's what you were not supposed to do. The proper format for walltextures is "Graphic (Doom)" aka "Doom Gfx (Paletted)". How does the texture definition look in your TEXTURE1 when you open it? Did you even add it to TEXTURE1 in the first place? http://doomwiki.org/wiki/Adding_custom_textures 0 Share this post Link to post