raymoohawk Posted December 10, 2015 so ive been looking trough the stuff i have submitted to the project and i am regretting some of my design desicions, do yall think these should be changed into a something else? also the finals are over! (and i may or may not have failed 2 classes) so i can start spriting again 0 Share this post Link to post
AxelMoon Posted December 10, 2015 I for one like them. They're very unique and add a great deal of variety and detail compared to Vanilla Doom. Though I do think having the "torches" in front facing angles might fare a tad better, but that's entirely up for debate Though I do think the armor themselves seem a tad awkward. I don't exactly think armour would have flashing red lights on them. It would be silly if you look at it from a combat standpoint. And for some reason, the red armor somehow reminds me of M. Bison (Vega for the rest of you out there in the world.) I kinda like it honestly. 0 Share this post Link to post
Blastfrog Posted December 10, 2015 I've got absolutely no problem with those assets as-is. 0 Share this post Link to post
frithiof Posted December 10, 2015 I don't want to sound like a turd, but as far as the green armor is concerned, I would like to know what those little straps on the bottom of it are supposed to be for. That's been bugging me for a long time. I like the alien torches, and the lamp. The red armor sorta looks a little odd, though. I can't quite put my finger on what exactly the issue is, but... 0 Share this post Link to post
Scuba Steve Posted December 10, 2015 The torches need to be much darker so they aren't mistaken for enemies. They are fullbright and the glowing light needs to be what stands out. 0 Share this post Link to post
raymoohawk Posted December 10, 2015 @ssomaridx my concern with the torches is that they may look weird rotating towards the player because of their irregular shape @frithiof i have no clue what the straps are for either XD @stuba youre right, but do you think those sprites are worth editing? or ahould i just do a new sprite that looks more like a torch? 0 Share this post Link to post
raymoohawk Posted December 10, 2015 i guess i want some suggestions about what direction to go with the new designs :) 0 Share this post Link to post
frithiof Posted December 10, 2015 Voltcom9 said:If I were to change them however I would make the torches all a same uniform design as opposed to monster statues. So each one would look like a torch instead of varying types of statues. This probably sounds lazy, but maybe you could make the torches be something like long, clear tubes, with colored, radiant liquid in them. Maybe add bubbles, and/or some kind of etching on the tubes. Maybe stick a brain in there as well, to make it look like it serves some vague purpose aside from just lighting up the surrounding area. I like the ones that currently exist, but if the people want them changed, I think something of a significantly simpler nature would probably work best. 0 Share this post Link to post
Blastfrog Posted December 10, 2015 Given what the others have said, I suggest removing the straps on the green armor and making the torches more regular looking instead of being statues. Then again, I don't have a problem with them being statues, either. As Scuba Steve suggested, darken the statues. If you decide to keep them, that is. 0 Share this post Link to post
chungy Posted December 10, 2015 I'm inclined to say darken the statue part. Whatever works :P 0 Share this post Link to post
torridgristle Posted December 10, 2015 They should be changed into something that doesn't look like an enemy. Maybe just an arm and hand with no torso, head, or legs. Or nothing involving bodies. Could even use a torch for a torch, there's plenty of variation on the basic torch design throughout history. 0 Share this post Link to post
raymoohawk Posted December 10, 2015 i am going to redo them as normal torches (if someone wants to try and redo them dont feel shy), but each one will have a slightly different design, like the small torches i made 0 Share this post Link to post
MrFlibble Posted December 10, 2015 Personally I like all of them. I don't think there's a need to redo the torches. Heretic and Hexen have plenty of decorations that with irregular shapes, like statues and braziers, and there's absolutely no problem with that. You can may the statues a bit darker indeed, but they are sufficiently different from actual enemies, so I think they're unlikely to confuse the player. 0 Share this post Link to post
frithiof Posted December 10, 2015 MrFlibble said:Personally I like all of them. I don't think there's a need to redo the torches. Heretic and Hexen have plenty of decorations that with irregular shapes, like statues and braziers, and there's absolutely no problem with that. You can may the statues a bit darker indeed, but they are sufficiently different from actual enemies, so I think they're unlikely to confuse the player. Well, they are currently different from actual enemies... but one resembles the new imp, and the other two resemble two future monsters that are in the works. 0 Share this post Link to post
ETTiNGRiNDER Posted December 10, 2015 The green and blue flames look kind of "meh" and I'm not a big fan of the resized Blasphemer torch incorporated in the one sprite. Otherwise it all looks good to me. 0 Share this post Link to post
MrFlibble Posted December 12, 2015 frithiof said:Well, they are currently different from actual enemies... but one resembles the new imp, and the other two resemble two future monsters that are in the works. I did not mean their shape in respect of the new monsters they are supposed to portray. I mean that these torches look unmistakably like statues and not monsters. I think that this whole concern about the player possibly getting confused with fancy decorations is slightly exaggerated. In fact, the player does not have to immediately distinguish between a monster and a decorative object. Have you never had this situation when you stumbled upon something you thought was a monster in a FPS, only to realise seconds later that this was just a harmless static sprite? That's one of the staples of the horror genre, which is not entirely alien to the Doom games. This only may become problematic if some decoration resembles an enemy so much that the player consistently mistakes one for another. However, this is not the case with raymoohawk's sprites under discussion. None of them is actually overly similar to any animation frames of the respective monsters. ETTiNGRiNDER said:The green and blue flames look kind of "meh" and I'm not a big fan of the resized Blasphemer torch incorporated in the one sprite. Otherwise it all looks good to me. I think the blue flame is OK, the green one could use some editing. What's wrong with the brazier? I think it is very tasteful, and generally the serpentipede torch seems to be the best one of out of the three to me. 0 Share this post Link to post
raymoohawk Posted December 12, 2015 i was thinking of only keeping the blasphemer bit on the new versions actually XD in any case i am focusing on the monster spriting right now, but i do plan on revisitng this sprites if no one makes a better version 0 Share this post Link to post
MrFlibble Posted December 12, 2015 About the armour, I like your pieces, however Mechadon's armour sprites from the Vela Pax project made me think that the "colour-coded" design could be avoided altogether. I never really liked how Freedoom changed the 200% armour from blue to red. It seems like a superficial change that does not really add anything to the game expect of being an attempt not to be like Doom in all aspects. Mechadon used different visuals for his sprites in addition to colour: The 200% armour has shoulder pads, suggesting greater coverage of the body and hence, greater protection. In fact, many of the more recent FPS games use the same approach, with armour pickups visually reflecting the amount of protection they offer. In this respect, colour-coding is a relic of the earlier arcade era which still carried over into Doom. Now, the Freedoom player sprite has very pronounced, metal shoulder pads in addition to the green body suit. What if 100% armour is the green body suit without the pads, and the 200% one the body suit with grey pads? That would certainly more original than the green vs. red or any other colours. 0 Share this post Link to post
Arctangent Posted December 12, 2015 Color coding is useful for telling what an item is for a distance, however, especially at distances where it's just an armor-shaped blob. 0 Share this post Link to post
MrFlibble Posted December 13, 2015 If the shapes are different, there shouldn't be much of a problem, especially if the 200% armour has large shoulder pads similar to the player sprite. 0 Share this post Link to post
raymoohawk Posted December 14, 2015 if the mechadon armor was done from scratch maybe it should be added (but with the color changed to red) 0 Share this post Link to post
Mechadon Posted December 14, 2015 Yup, both armors are done from scratch. I have key sprites that are done from scratch as well. 0 Share this post Link to post
raymoohawk Posted December 14, 2015 nice, could you show us the other sprites that have been done from scratch? 0 Share this post Link to post
Mechadon Posted December 14, 2015 Sure thing raymoohawk. Vela Pax Sprites There's the armors, health bonuses, and key sprites. All are from-scratch work by me, made for Vela Pax. Note that they were made to have reasonable likenesses to the vanilla sprites. You guys can use these however you see fit. I have some old sprites I made for Supplice too, but I'll have to ponder releasing that stuff yet :P 0 Share this post Link to post
raymoohawk Posted December 14, 2015 thanks mechadon, those keycards are really good, i think they should be added along with the armour. can someone recolor the megarmor to red? 0 Share this post Link to post
Sergeant_Mark_IV Posted December 15, 2015 http://www.mediafire.com/download/fzozawyi3dzu87f/redarmor%282%29.wad 0 Share this post Link to post
fabian Posted December 15, 2015 Mechadon said:Vela Pax Sprites Nice work! The keycards look strange, though, do they have "eyes"? 0 Share this post Link to post
frithiof Posted December 15, 2015 fabian said:Nice work! The keycards look strange, though, do they have "eyes"? Maybe they are biometric identification devices? 0 Share this post Link to post
Blastfrog Posted December 15, 2015 They're nice keys, but we already have nice keys. 0 Share this post Link to post
raymoohawk Posted December 15, 2015 but the current keycards are too simmilar to the originals 0 Share this post Link to post