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Non-64x64 flats make zdoom spaz out

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I'm going to assume this is a "feature" rather than a bug, so my question here is if there's a way to get around it.

I have a 32x96 console texture for specific use like so:

But in game, it gets turned into a mixing board:

The way I've worked around this in the past is by splitting textures like these into multiple 64x64 flats, but it's really starting to get old. Is there a way to get around this?

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I'm not an expert on the software renderer, but I believe that flat sizes need to be a power of two to be rendered correctly.

It may also be that some conversion went wrong. It's hard to guess from just a screenshot. Post an example mod that can be tested.

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It does work correctly in GZDoom, so it's only the software renderer that's crapping out, and it's because of the non-power-of-two dimensions. 32x128 works. Just add an extra 32x32 area with some blinkenlights or whatever and it'll be okay.

I made my own example mod by merely dragging the picture from my browser, dropping it in a new wad tab in SLADE, renaming it CONSOLE and converting it to PNG, and making a simplistic two-sector maps.

Then I made a TEXTURES lump like this:

Texture CONS128, 32, 128
	Patch CONSOLE, 0, 0
	Patch SW2S0, 0, 96
And after replacing CONSOLE by CONS128 in the map, it worked in ZDoom.

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