Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Keyboard_Doomer

How to make lindefs with sector tag 0 work in PrBoom+/GLBoom+?

Recommended Posts

From my understanding playing with -complevel -1 (or no compatibility defined) and with "linedef effects work with sector tag = 0" enabled should make these linedefs work as intended by the mapper. However, after doing so they still break the map like in other common compatibilities (2,3,4,11).

Is there some other option I have to enable or how to make this work?

I'm using the newest 2.5.1.4.test from 30 November but this is also true for older versions including those that had this compatibility option named differently ("apply actions with sector tag = 0 locally" or something like that).

Share this post


Link to post

Well from my understanding, the compatibility levels exist to force strict emulation of game behavior of their respective executables (read: override your default PrBoom-plus options to make the game behave exactly like the emulated executable would, for example vanilla Doom 1.9 executable in case of -complevel 2), which means that if you set a complevel and then alter PrBoom-plus's options (which you... should be able to do?), you can no longer say that you're running the map in said complevel.

Share this post


Link to post

OK, never mind...

"linedefs w/o tags apply locally" is a separate option under General and it seems it's enough to enable this for the lindefs with sector tag 0 to work. I tried this option long time ago and I'm sure it didn't work, though... weird.

What bothers me is that using -complevel in command line now doesn't enforce an EXE compatibility unless I'm recording. Oh, well. I originally thought you have to use -complevel -1 for these compatibility options to work and it made perfect sense to me. I have mixed feeling about it working this way.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×