frithiof Posted December 21, 2015 Thank you for updating these. :) It's a shame they didn't quite make the 0.10 release, though. 0 Share this post Link to post
frithiof Posted December 21, 2015 Sodaholic said:Mind giving us a link? Updated Vile Sprites What was done was simple, yet effective. (I guess complaining about the non-existent sprites did pay off in the long run...) Thanks for the fix. :) 0 Share this post Link to post
RonLivingston Posted December 21, 2015 I already have the flame bringers resurrection sprites on my own freedoom project. but thanks for posting anyway. 0 Share this post Link to post
frithiof Posted December 21, 2015 RonLivingston said:I already have the flame bringers resurrection sprites on my own freedoom project. but thanks for posting anyway. ...ok? 0 Share this post Link to post
RonLivingston Posted December 21, 2015 What about the dsflame and dsflamst sound effects? 0 Share this post Link to post
Blastfrog Posted December 21, 2015 Oh, that update. I thought you were talking about that eye creature by urric. :( 0 Share this post Link to post
frithiof Posted December 21, 2015 Sodaholic said:Oh, that. I thought you were talking about that eye creature by urric. :( Sorry. :( I was just happy to no longer have to see that box that said "Resource Not Found" (or whatever it actually said). That update finally closed the door on the most obviously incomplete asset in Freedoom. (We can phrase it however we like, but a monster with missing sprites is going to be noticed.) 0 Share this post Link to post
Doctor Nick Posted December 21, 2015 frithiof said:Thank you for updating these. :) It's a shame they didn't quite make the 0.10 release, though. I snuck them into the 0.10.1 branch, so you should see them soon 0 Share this post Link to post
AxelMoon Posted December 22, 2015 We should probably fix the vile offsets as well. 0 Share this post Link to post