andrewj Posted December 23, 2015 Here is a wad replacing the skull cursor with a rocket. I made a quick animation. I think it works quite well, see what you think. Link to wad: http://oblige.sourceforge.net/files/fd_rocket.zip Pic: 0 Share this post Link to post
Captain Ventris Posted December 23, 2015 Ha, I like that, and it fits better with the more sci-fi, less Hellish aesthetic. 0 Share this post Link to post
MrFlibble Posted December 23, 2015 Nice! Although I must say that the new skull cursor from v0.10 is also pretty neat, even if somewhat close to its original counterpart. 0 Share this post Link to post
andrewj Posted December 24, 2015 Here is a different one, this time based on the punch sprite, but I gave it the finger (not entirely a masterpiece though, perhaps someone can improve it). The gimp XCF of the unscaled image is in the zip. Wad file and XCF image: http://oblige.sourceforge.net/files/fd_punch3.zip Pic: 0 Share this post Link to post
fraggle Posted December 24, 2015 andrewj said:Here is a different one, this time based on the punch sprite A bit too Addams Family for my liking. 0 Share this post Link to post
AxelMoon Posted December 24, 2015 I would say use the Rocket one for FreeDM The Fist one for Phase 1 And current skull one for Phase 2. 0 Share this post Link to post
MrFlibble Posted December 24, 2015 I don't think there's a need to give each Phase a different cursor. The rocket is a nice alternative to the skull, but the skull is more original (not compared to Doom, but as an original piece of work), whereas the rocket recycles an existing sprite. That said, I like the idea of the rocket being used in FreeDM. Also I think the hand sprite could be included as a mouse cursor - IIRC ZDoom and maybe some other ports have mouse cursors based on existing graphics from Doom, Heretic and Hexen. 0 Share this post Link to post
raymoohawk Posted December 26, 2015 MrFlibble said:the skull is more original (not compared to Doom, but as an original piece of work), whereas the rocket recycles an existing sprite. That said, I like the idea of the rocket being used in FreeDM. this 0 Share this post Link to post
Memfis Posted December 26, 2015 The hand picture is too tall, it might not be immediately clear which menu item is currently selected. Pointers probably shouldn't be taller than a single menu item. 0 Share this post Link to post
Death Egg Posted December 27, 2015 What if the cursor was that creepy green thing that raymoo made as a keen replacement? 0 Share this post Link to post
Nikita_Sadkov Posted December 31, 2015 andrewj said:Here is a different one, this time based on the punch sprite, but I gave it the finger (not entirely a masterpiece though, perhaps someone can improve it). The gimp XCF of the unscaled image is in the zip. Wad file and XCF image: http://oblige.sourceforge.net/files/fd_punch3.zip Pic: http://oblige.sourceforge.net/shots/fd_punch3_shot.png Perhaps a little brighter sprite to avoid confusion with background? And how should one animate it? Maybe the hand could be more gory with blood dropping from it? Or infernal demon hand? Or a reptile hand and shiny scales? 0 Share this post Link to post
MrFlibble Posted January 17, 2016 I'm not sure, but maybe use robotdog1's pistol sprite for the cursor? Yeah, it'd be like Wolfenstein 3-D, but at least it's not so similar to the Doom cursor. Also it would make use of a nice sprite that is otherwise limited to some source ports. 0 Share this post Link to post
raymoohawk Posted January 17, 2016 i have a better idea: keep soda's skull cursor it looks nothing like the skulls in doom 0 Share this post Link to post
andrewj Posted January 18, 2016 Soda's skull cursor is quite different from Doom's, and it does look good, but personally I would still prefer something more different than Doom's cursor. A rather moot point until someone makes something better. 0 Share this post Link to post
MrFlibble Posted January 18, 2016 raymoohawk said:it looks nothing like the skulls in doom I never stated that it is similar in appearance - it isn't. But the concept is similar, and it is my understanding that considering the potential legal issues it is better to be on the safe side and make everything as different as possible. 0 Share this post Link to post
axdoomer Posted January 19, 2016 andrewj said:Here is a wad replacing the skull cursor with a rocket. I made a quick animation. I think it works quite well, see what you think. Looks good. Doom's sprites don't have to be replaced with sprites that represent the exact same thing. 0 Share this post Link to post
DooManic Posted January 20, 2016 While there's nothing wrong with the rocket sprite as it is, I don't think it fits too well with FreeDoom's theme. The current skull cursor is in need of fixes to its proportions though, imo. 0 Share this post Link to post
raymoohawk Posted January 20, 2016 nah its chubby so it doesnt look streched when aspect ratio corrected 0 Share this post Link to post