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MrFlibble

PrBoom/+ don't use extra menu item lumps

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While testing various ports for the BEX/DEH issue I also noticed that both PrBoom and PrBoom+ (latest Win32 versions) ignore the extra menu text lumps in the IWADs, using built-in lumps based on the Doom menu font:


Conversely, MBF and Boom have no problems using the Freedoom lumps:


This seems like a pretty serious issue, has this always been the case? I know this should probably be reported to PrBoom+ maintainers (TBH I don't know if this project is being updated), but it seems weird to me that a feature works fine in older forks and doesn't in newer. I doubt that it was deliberately disabled.

I also had the impression that PrBoom/+ is one of the more widespread ports that are used to run Freedoom.

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MrFlibble said:

I know this should probably be reported to PrBoom+ maintainers (TBH I don't know if this project is being updated)

Yep, and entryway who AFAIK is the only PrBoom+ maintainer, is quite active.

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Gez said:

ZDoom loads its support data first, IWAD second.

A good idea.

Looked at prboom-plus.wad and I don't see anything which is meant to replace something in the IWADs.

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Yeah I meant to file a PrBoom/+ bug about this but never got round to it

Clearly prboom-plus.wad should be loaded first

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Isn't there an autoload function? To load specific files in a sequence?

I only use PrBoom+ on D-Touch, and noticed that options menu part a lot, but I just ignore it.

Can't it be written in the prboom - plus.cfg somehow?

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Actually entryway said that future versions will use the small font from the IWAD for the menu items instead of using pre-generated lumps built with the copyrighted Doom menu font. I asked if the functionality to load extra text lumps from Freedoom if available could be kept, but there has been no feedback on that yet.

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You can do that now, there is a compile-time option --disable-nonfree-graphics that builds a prboom-plus.wad without any Doom font menu lumps, so those in the freedoom IWADs won't be overridden.

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