Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
andrewj

C1M2 vanillafied

Recommended Posts

C1M2 had some visplane overflows that looked simple to fix, so I fixed them, but I noticed that there was quite a few Boomisms and though I might as well fix those too.....

The most significant Boom feature was the "blue room" which used a colormap to make that area all blue. I wanted to keep the blueness of that area, hence I did some major rework of that area and used textures and flats to portray the blueness. That room could use improving -- if someone wants to jump in and improve it, please do.

The map should now be 100% vanilla compatible.

Current version: http://oblige.sourceforge.net/files/fd_c1m2.zip

Share this post


Link to post
andrewj said:

C1M2 had some visplane overflows that looked simple to fix, so I fixed them, but I noticed that there was quite a few Boomisms and though I might as well fix those too.....

The most significant Boom feature was the "blue room" which used a colormap to make that area all blue. I wanted to keep the blueness of that area, hence I did some major rework of that area and used textures and flats to portray the blueness. That room could use improving -- if someone wants to jump in and improve it, please do.

The map should now be 100% vanilla compatible.

Current version: http://oblige.sourceforge.net/files/fd_c1m2.zip


Yup, tested in chocolate doom and it works fine. Can you submit a pull request for this?

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×