CWolf's FreeDoom workshop (textures, sprites, something else)

6 hours ago, Blastfrog said:

... replacement for the Romero head? If so, I approve.

The maintainers are against replacing the IoS sprites because its meant to be an injoke (unfortunately).

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On 3/19/2017 at 3:26 AM, Voros said:

The maintainers are against replacing the IoS sprites because its meant to be an injoke (unfortunately).

That is so stupid.

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Chiming in to agree that the player sprites are one of the most "iconic" aspects of Freedoom, as well as one of the best sprites. Would hate to see it go and seems like a wasted effort when there are so many other things that could be focused on

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On 4/12/2017 at 0:51 PM, Ralphis said:

the player sprites are one of the most "iconic" aspects of Freedoom, as well as one of the best sprites.

Iconic, yes. But it has a very awkward animation.

 

I 100% agree that it should not be replaced by a new concept... but it could do with some tweaks / "remastering".

Even it being bigger is not a problem, I do like those shoulder pads. It's just the animation, specially in the front view.. it's like his tights are bound or holding his pee.

 

The rotations are inconsistent too, if you rotate around him it feels like he's moving all the time.

 

Edited by Ferk

Posted (edited)

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Found those ones on my desktop today. I totally forgot to post them in May. Now I do it.

 

Those wall patches are "wolf3d" alternatives. Whole set wasn't even done.

 

cGdNiDE.pngj3iN4IX.png

Edited by CWolf
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Posted (edited)

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oh, neat! I like those better than the current ones.

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So, here comes a bit more.

 

One set is done.

 

IhjHd2G.pnguZZbRBs.pngj3iN4IX.pngcGdNiDE.png

 

One more to come.

 

9GlO2LE.pngVd5wE0j.png

 

nxmlPNa.png - this one isn't ready yet.

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If anything, the colors look a bit washed out and flat. How about using some darker colours and some basic shading to compensate?

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