TheOrganGrinder Posted December 31, 2015 E1M5: Phobos Lab, with E1M3: Toxin Refinery coming in a close second. Really, though, there's a lot to love about E1. 0 Share this post Link to post
NuMetalManiak Posted December 31, 2015 torn between E1M3 and E1M5 for my favorites. Lots of monsters, lots of fun. I can never understand why E1M7 gets more love than those. I think the reason I don't like it much is because it's after E1M6, and I personally don't find that fun when I play it, so I'm worn out when I reach the next map. 0 Share this post Link to post
scifista42 Posted December 31, 2015 Getsu Fune said:I can never understand why E1M7 gets more love than those. Many windows between different areas, sights across extensive outdoors and indoor nukage lakes, elements of semi-realism (while still abstract like the other maps, this map particularly appears like a building with a purpose), somewhat ominous music and atmosphere, while the E1 design/texturing style remains unified as always. 0 Share this post Link to post
Job Posted December 31, 2015 scifista42 said:Many windows between different areas, sights across extensive outdoors and indoor nukage lakes, elements of semi-realism (while still abstract like the other maps, this map particularly appears like a building with a purpose), somewhat ominous music and atmosphere, while the E1 design/texturing style remains unified as always.You're right about this. It definitely made an impression on my younger self for all the reasons you mentioned above and more. It was also a fairly challenging map at the time, appropriately so, since it was before the boss fight. I'd have to say it ranks second in my book after E1M4. 0 Share this post Link to post
Darklordrobert Posted December 31, 2015 E1M2 Nuclear Plant. I like the music, the secret outside area and most of all the dark maze where you can get the chainsaw! 0 Share this post Link to post
baja blast rd. Posted December 31, 2015 E1M7 > E1M5 > E1M3 > E1M4 > E1M2 > E1M1 > E1M6 > E1M9 > E1M8 Not accounting for present ideals of gameplay, or what I'd have fun playing now -- haven't played E1 in ages. 0 Share this post Link to post
Sludggie Posted December 31, 2015 AD_79 said: Spoiler Spoiler no Spoiler Spoiler Spoiler Did you know that John Romero built the level Perfect Hatred in six hours? 0 Share this post Link to post
Wovenloaf Posted December 31, 2015 E1M9. I loved that level from the first time I played it. I remember when I was 11 and had discovered Doom for the first time, and I only had access to the demo. I played it several times before I found out there was a secret level. I remember how stoked I was. As Archie Bunker's wife Edith would say, "THOSE WERE THE DAAAAAAAAAAAAAYS *gargles up esophagus*". 0 Share this post Link to post
joe-ilya Posted January 1, 2016 E1M7 > E1M9 > E1M6 > E1M3 > E1M4 > E1M5 > E1M2 > E1M1 > E1M8 0 Share this post Link to post
SavageCorona Posted January 2, 2016 AD_79 said:I honestly don't get your undying love for that map. Sure, it's solid, but is it really that good? Better than every other IWAD, or at least UDoom, map? I believe it to be better than every map ever created. 0 Share this post Link to post
Lila Feuer Posted January 2, 2016 Phobos Lab, Toxin Refinery and Computer Station, basically the ones in the demos. Classic design and flow and the best music in the episode, really captures the essence of Doom. Honorable mention to Phobos Anomaly for my memories of the two Barons and of course the music. 0 Share this post Link to post
Patrol1985 Posted January 2, 2016 E1M3 - I find it amazing how creative all the secrets are. 0 Share this post Link to post
The_SloVinator Posted February 13, 2016 It's a 2-way tie between E1M3 & E1M5. 0 Share this post Link to post
Plasma Gun Posted February 13, 2016 Like asking a father to choose among his children... I give this one to E1M7. 0 Share this post Link to post
Doomkid Posted February 13, 2016 E1M3. Great secrets to explore and the music sets a notably darker tone than the first two maps. I think that's the most nostalgic MIDI from classic Doom, it's so basic yet so eerie. 0 Share this post Link to post
Frisky Posted February 13, 2016 I'd say E1M1, but music-wise, E1M2. 'nuff said 0 Share this post Link to post
Marnetmar Posted February 14, 2016 My opinions on this change frequently, but for now I'd say E1M3 and E1M5 are tied with E1M7 getting an honorable mention. E1M7 gets points for being an excellent example of the use of windows, explorability and inter-connectivity, but E1M3 and E1M5 feel far more deliberately thought out in their designs and make every square inch of space that they have -- in E1M3 you have the opening room, the puzzles for the secrets, the donut platform, the yellow key trap and the raising staircase at the exit. In E1M5 you have the rising ledge to the yellow key with the window looking into the other end of the map, the hidden-away pentagram teleporter, the two layers of traps (monster closets and then lowering platforms) in the area with the switch that opens up the second half of the map, and the strobing dark room just before the exit. They're the two levels that, IMO, mark the beginning of the evolution between Romero's E1 maps and his E4/Doom 2 maps. 0 Share this post Link to post
ella guro Posted February 14, 2016 e1m6 for me. it feels the most "narrative" of the first seven maps. almost every area strikes me as being very memorable & distinct, and i like the opening as well. e1m3 and e1m7 are not too far behind - but a lot of the e1 maps feel like continuations of each other, whereas e1m6 feels kind of like it's own thing to me. 0 Share this post Link to post
schmerr Posted February 14, 2016 E1M1 for dat music. E1M2 has this kind of flow for me, like i go careening around the corners nailing every shot i take. Chalking it up to the fact that I had to play the shareware episode for 5 years before i got the full game. 0 Share this post Link to post
june gloom Posted February 14, 2016 Probably E1M7. Sprawling, dark nightmare with lots of great encounters, monsters wandering through the halls keeping things fresh, and a great finish. 0 Share this post Link to post
Crunchynut44 Posted February 14, 2016 For nothing other than nostalgia purposes, e1m4 is my favourite. There was something about that level that stuck with me as a kid and is what lead me to re-boot Doom back up to experience it again. 0 Share this post Link to post
Olroda Posted February 14, 2016 Very tough choice, but if I have to, I'll go with E1M5: Phobos Labs. Foreboding music, a few evil ambushes and some areas bereft of light. You can really feel that you are getting close to the source of the invasion. A sane man would turn around, but you're out of choices, so... 0 Share this post Link to post