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Lila Feuer

How about a top ten worst FPS?

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I heard Legendary was bad, but why?
I've played it and it was fun. The setup is sorta like doom and half-life but replace the demons with mythical creatures (Griffins, Werewolves)

Also it had a kickass soundtrack.

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Jellyman1303 said:

I heard Legendary was bad, but why?
I've played it and it was fun. The setup is sorta like doom and half-life but replace the demons with mythical creatures (Griffins, Werewolves)

Also it had a kickass soundtrack.


Legendary was bad because the game just shoved the enemies at you constantly. Us Doom veterans would be at home, but even I was like, really? This is fucking tedious with SO. MANY. ENEMIES. ALL. THE . FUCKING. TIME. Literally, it was non stop action, but just tedious.
Also, the game had the biggest FUCK YOU too. A game breaking bug (that apparently was never patched, as they couldn't figure out how to) that broke the lift to the final boss. Congratulations, the game has just fucked you for 5 hours of your life - don't bother reloading, you need to start again! Yes. This made me so salty, I took it back to trade in for some MS points.

The music was good tho, I'll give it that.

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Blood 2 was not bad game, I enjoy it a lot. Shogo was cool too, only enemy soldiers got some insane aiming, good part was those in big robots, weak was on foot.

Unreal 2 - well that was bad game, only good part was on frozen planet where You explore military base.

FEAR2, visually better that FEAR, gameplay was good too, much more better that F3AR.

Vivisection - that was awful game.

Kiss Psycho Circus - bad engine, but game was fun.

Project IGI - not my kind of game, maybe someone will like it.

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Many bad games already posted. But one fps i have in mind is this Die Hard Trilogy game. It was so bad. But i played it not when it released in 96 but later 00 or so heh.

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Has anyone mentioned Jurassic Park: Trespasser?

You should check this out too:

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Gzegzolka said:

Vivisection - that was awful game.


You mean Vivisector: Beast Within? Well, the first part of the game with it's repetitive arena fights was bad, but it really becomes much better in the later levels. It's actually a fun and really diverse game with interesting settings and creatures. And even the story wasn't that bad. You should really give the game a second chance if you haven't completed it.

Kiss Psycho Circus - bad engine, but game was fun.


This is one of my favorite games of 2000. The Lithtech engine wasn't bad for that time and was used in many other games, both good and bad ones.

I think Kiss Psycho Circus is actually the last "classical" FPS from the Quake era. After that the Half-Life and Halo influenced FPSs dominated the genre.

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Gzegzolka said:

Kiss Psycho Circus - bad engine, but game was fun.


...what?
who even had the idea to make this?

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Kiss Psycho Circus is a game based on a comic losely based on the stage personas of the glam/hardrock band Kiss. The four band members are also avatars of the elements earth, water, air and fire. The game takes place in a world were the Nightmare Child has invaded reality with it's evil Psycho Circus folks.

I like games with unusual settings.

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1.Rise of the Triad 2013 - Terrible optimization, dumb AI, totally unbalanced, horrible platforming sequences and much more. Easily one of the worst games I have ever played.

2.Vietcong 2 - I'm a fan of the first one, but sequel is just bad, with shitty graphics, non-existent AI, lots of bugs and Vietnamese campaign that was probably made in a week before release. What a rushed piece of shit.

3.Doom 3 - Just very BORING and it fails to be a horror game.

4.F.E.A.R. - Another boring corridor shooter. Nothing scary too.

5.Half-Life 2 - Such a letdown, first Half-Life was amazing. Second one though was boring af, it had unskippable cutscenes and it felt like a tech-demo.

6.Crysis - Tech-demo at its best, it's lower than Half-Life 2 because I never expected it to be good.

7.Far Cry 4 - Far Cry 3 without likeable characters.

8.Unreal - Boring.

9.CoD Ghosts - My least favourite CoD. Even Advanced Fish AI©®™ couldn't help.

10.Bioshock: Infinite - Wasted potential, a game that could be something more than a corridor shooter became just that.

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AnonimVio said:

6.Crysis - Tech-demo at its best, it's lower than Half-Life 2 because I never expected it to be good.


You know what is one of the worst FPS ever? Call of Duty: *insert title here*. I never played it but I also never expected it to be good. I heard it is to blame for linear level design and over-abundance of scripted sequences.

Also classic FPS xy because: boring.

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A game based on The Walking Dead TV show made by the Star Wars Kinect team pretty much guaranteed I was never gonna play it.

I'll be honest, a lot of people might denigrate the old Land of the Dead game, but as a budget title it was a fuck of a lot better than this thing.

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Has anyone played William Shatner's TekWar? I'm curious if it's as bad as it sounds.

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AnonimVio said:

F.E.A.R. - Another boring corridor shooter. Nothing scary too.


You must be the 1%, seriously. Boring? The environments are admittedly very bland in both design and color but it's that game's combat that makes it awesome.

AnonimVio said:

Unreal - Boring.


*tears* Why must you hate me so? J/k, if you hadn't beaten it then I'll say this, the mines and water temple early on are slow and mostly uneventful. But early in the game once I reached the Mercenary's ship for the first time I was hooked to the very end. It's probably one of the longest FPS games I can think of, it's mostly exploration driven as opposed to raw action but it gets very hectic on high difficulties. It also still looks really damn good for 1998, certainly aged way better than HL did IMO.

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uhbooh said:

Has anyone played William Shatner's TekWar? I'm curious if it's as bad as it sounds.

I have and honestly it's not that bad as it sounds, i kinda liked it, almost finished the game, but didn't feel like it.

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Cyanosis said:

It's probably one of the longest FPS games I can think of, it's mostly exploration driven as opposed to raw action but it gets very hectic on high difficulties. It also still looks really damn good for 1998, certainly aged way better than HL did IMO.


Bluff Eversmoking is among my all-time favorite FPS levels. What I really liked about Unreal was the creativity they developed for seamless transitions between SciFi settings and arcane fantasy settings.

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Tetzlaff said:

Bluff Eversmoking is among my all-time favorite FPS levels. What I really liked about Unreal was the creativity they developed for seamless transitions between SciFi settings and arcane fantasy settings.


Unreal always reminded me of a more realized Turok: Dinosaur Hunter, with its natural and ancient settings mixed with technology. It was substantially more of a journey than all eight levels of that game though.

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Unreal was pretty shit though. I replayed it last year and it was crushingly dull. It's like while id were listening to metal while working on Quake, Epic were listening to Radiohead. And not even their two or three good songs but like, actually listening to whole albums.

Huge empty maps, frustrating, annoying combat, the same goddamn nature sounds over and over, crap AI.

Most of the strength of the game is in the opening half hour or so, which gets you thinking you're playing a Half-Life clone and then dumps you into the open spaces outside the ship, which were admittedly visually impressive for the time, and then it descends into a generic shooter with nothing to shoot. About the only thing in the game that's stood the test of time is Alexander Brandon's soundtrack.

Cyanosis said:

parodies the stereotypical misanthropic metal head


Aside from the fact that most metalheads tend to take parody of metal culture as an affirmation of their own lifestyle because they don't understand they're being made fun of, Destructive Creations' actions in the run-up to the game's release when they seemed to deliberately court controversy, made statements attacking things such as being polite to each other, games having color, and treating games as an artistic medium, and intentionally fostered a fanbase that was comprised of some of the worst people gaming culture has to offer (complete with allowing people to submit people they didn't like, including various Gamergate boogeymen, to be killed vicariously in-game) kind of puts the lie to the "tongue in cheek" argument.

Cyanosis said:

You must be the 1%, seriously. Boring? The environments are admittedly very bland in both design and color but it's that game's combat that makes it awesome.


I actually would argue that the environments aren't so much bland as they are under-varied. Most of the game is set in real-world spaces like offices and industrial zones, while deliberately avoiding explicitly public areas like malls, subways, and the like. We see the Armacham offices for 75% of the game, with only the occasional laboratory to break things up.

That being said, I think it's worth noting that the reason the combat is so great is because the level design is geared around the AI's strengths. They cover and flank, there's lots of points of ingress/egress, and any attempt to hide or camp will lead to them trying to flush you out with grenades.

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dethtoll said:

Unreal was pretty shit though. I replayed it last year and it was crushingly dull. It's like while id were listening to metal while working on Quake, Epic were listening to Radiohead. And not even their two or three good songs but like, actually listening to whole albums.

Huge empty maps, frustrating, annoying combat, the same goddamn nature sounds over and over, crap AI.

Most of the strength of the game is in the opening half hour or so, which gets you thinking you're playing a Half-Life clone and then dumps you into the open spaces outside the ship, which were admittedly visually impressive for the time, and then it descends into a generic shooter with nothing to shoot. About the only thing in the game that's stood the test of time is Alexander Brandon's soundtrack.


I know it's not everybody's cup of tea, I had initially put the game's SP off for years since owning it, only really having fun with the botmatch included, the first of its kind supposedly. The beginning portion of the game is slow and underwhelming, but it picks up surprisingly quickly. It's by the midpoint or so of the game when I reach the underbelly of the sky-town that I'm completely blown away by this game's setting, atmosphere, and alien beauty. A first person shooter that just isn't entirely shooting things and actually having an interesting setting and story that plays in 99% gameplay form except for the game's only cutscene at the very end? I'm impressed how much they did for a series that ended up becoming MP only shortly after. Whereas Quake I think was best in its first incarnation before it turned into MP. Q2 is really boring to play in SP these days.

You gotta admit the AI in HL is far worse than Unreal's though, I rarely saw monsters do stupid things in Unreal compared to the Marines in HL.

dethtoll said:

That being said, I think it's worth noting that the reason the combat is so great is because the level design is geared around the AI's strengths. They cover and flank, there's lots of points of ingress/egress, and any attempt to hide or camp will lead to them trying to flush you out with grenades.


F.E.A.R.'s level design is very tight, and they do orchestrate the firefights extremely well. It seems a lot of the battles in the sequel aren't fully realized, there's a very strong emphasis on cover especially on hard and the environments are mostly very static. If only they hadn't scrapped the PC version...

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AnonimVio said:

1.Rise of the Triad 2013 - Terrible optimization, dumb AI, totally unbalanced, horrible platforming sequences and much more. Easily one of the worst games I have ever played.

2.Vietcong 2 - I'm a fan of the first one, but sequel is just bad, with shitty graphics, non-existent AI, lots of bugs and Vietnamese campaign that was probably made in a week before release. What a rushed piece of shit.

3.Doom 3 - Just very BORING and it fails to be a horror game.

4.F.E.A.R. - Another boring corridor shooter. Nothing scary too.

5.Half-Life 2 - Such a letdown, first Half-Life was amazing. Second one though was boring af, it had unskippable cutscenes and it felt like a tech-demo.

6.Crysis - Tech-demo at its best, it's lower than Half-Life 2 because I never expected it to be good.

7.Far Cry 4 - Far Cry 3 without likeable characters.

8.Unreal - Boring.

9.CoD Ghosts - My least favourite CoD. Even Advanced Fish AI©®™ couldn't help.

10.Bioshock: Infinite - Wasted potential, a game that could be something more than a corridor shooter became just that.


Half of this is just mainstream ass opinions, the other half seems like you're trying too hard to balance the mainstream ass opinions with some "wow how can you not like X"? I'll let everyone else decide which is which.

I mean the list is "top 10, WORST, FPSes.." like fuck man if these are your top 10 worst you must have not played a lot of FPSes.

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CreamCheese said:

Half of this is just mainstream ass opinions, the other half seems like you're trying too hard to balance the mainstream ass opinions with some "wow how can you not like X"? I'll let everyone else decide which is which.

I mean the list is "top 10, WORST, FPSes.." like fuck man if these are your top 10 worst you must have not played a lot of FPSes.

So I can't say mainstream opinions, but I can't also say opinions that aren't mainstream? The fuck?

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Unreal Tournament 3, and the latest 9 titles in the Call of Duty series.

Edit: Also, Unreal is amazing and if you don't like it then you're wrong and should feel bad.

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I've thought about playing throughout a bunch of bad fps games one after another just for the lolz but I don't think I would endure that.

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Xerge said:

Has anyone mentioned Jurassic Park: Trespasser?


Man, that game is hilarious. It's like they tried to make something similar to S.T.A.L.K.E.R. and failed miserably.

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AnonimVio said:

So I can't say mainstream opinions, but I can't also say opinions that aren't mainstream? The fuck?


They were all really mainstream games.

Okee Dokee..

1. The Terminator: Rampage.. Man, Wolf clones and movie adaptions are gonna be heavy on this list I guess.. This is an awful DooM clone with poor, inconsistent frame rates that are like 25 fps at their best.. In its defense, it looks better than most Wolf Clones that attempted to graphically improve the flat, fixed height 3d grid engines.. but it suffers in terms of Gameplay. Poor enemy AI, Weapon Behaviour, Combat Mechanics, etc. that feels a bit like Mech-Warrior with this kind of lock-on system, that looked cool, but played awfully. Just a crappy FPS.

2. AvP 2010.. another movie adaption FPS.. I liked the first 2 AvP games, they were dope, the campaign and the multiplayer.. what can I say, its basically the same Idea of the first 2 AvP games, asymetric class-based warfare.. But this time Limited by MMS design considerations.. Linear, hand-holdy campaign, poor weapon feel, sluggy movement. Crap.. The reason Aliens: Colonial Marines, is not on this list is because i've never played it.

3. Call of Juarez: The Cartel. The original Call of Juarez was a quirky, but redeemably original game loaded with features that were very hit and miss, but its style and swagger were endearing. This on the other hand got rid of everything that made Call of Juarez unique, in favour of MMS tropes and an attempt at being an edgy look into, drug cartels or some shit I don't know the storyline was fucking unfollowable. Of all this shit, the biggest crime it had was its AWFUL DYNAMIC RANGE SYSTEM THAT MADE IT IMPOSSIBLE TO SHOOT AT SHIT MORE THAN 3 FEET AWAY. man the Original Call of Juarez was a game that you felt like completing despite some of its poor mechanics, a labour of love.. This is a fucking choir. Fuck this game.

WitchHaven: You know, I want to like this game, I feel its unfair that I've played a few great Hack n' Slash FPS before I played this one, and it is the first true Build engine game and I love all of the other Build Engine games (esp. Blood). But its just so.. poorly executed. The weird "X sword is damaged" or whatever mechanic forcing you to change weapons, also the fact the weapons aren't really balanced that well and you mostly end up trying to keep stuff at a range with the Long Sword and Arrows n such, pitiful attempt at RPG mechanics, and uninspiring enemies, aesthetics and layout. Just unenjoyable.

NiteMare 3d: Wolf clone, and not a fun one like Blake Stone, a slowed down, needlessly complex Wolf Clone. I mean, the idea of having different weapons only effective on different enemies can be fun in theory, but just kinda crappy in practice, and the puzzles didn't yield any "eureka!" moments of ecstasy, just tedious, "ohh for fucks sake thats what i was meant to press?" moments. Crap.

Duke Nukem Forever: Literally nothing I could say hasn't already been said, we know its crap, we know why its crap.

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