Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
NaZa

Give me a theme/restriction and I'll speedmap! [5 MAPS DONE]

Recommended Posts

So, you can give me any theme, or restriction, and I'll speedmap for 2 hours, and complete it.

Restrictions could be 1 type of monster, 1024x size, 2 flats...

Themes could be: bridges, house, realistic, computers...

Kind of like ASS, but solo and every day.
MAPS:
CLOSE ENCOUTERS (closeenc.wad - http://www.mediafire.com/download/iyuplux2au61ynx/closeenc.wad) - Spiderdemon moving up and down, only plasma gun and rockets, monters blowing themselves up (only once and maybe not even then)

THE TOXIC RABBIT - toxrabit.wad - http://www.mediafire.com/download/c1zru4rdwsl5yc7/toxrabit.wad - about 80% of the playable part of the map is damaging floor, no radsuit, warren, but a rabbit one

TECHNOLOGINA - technica.wad - http://www.mediafire.com/download/98c6ezzz3qzl2ux/technica.wad - technological vagina with some nukage (too vulgar to resemble)

STRESSED DESSERTS - stressed.wad - http://www.mediafire.com/download/8mlstuddanid5lv/stressed.wad - lots of doors, lots of teleporting monsters

DATA EXCHANGE - exchange.wad - http://www.mediafire.com/download/6dip6dm3nibzxg9/exchange.wad - techbase, zombies/sergeants/chaingunners only, ambushes/traps galore

Share this post


Link to post

1. only rockets and plasma
2. combat scenario with a spiderdemon moving back and forth on a scrolling floor (if mapping for vanilla, or if that would take you too long to set up, then the spiderdemon should be on a "Floor Move Up and Down" sector)
3. monsters that blow up barrels in their own faces

Share this post


Link to post

Techbase, chaingunners/sergeants/zombiemen only, ambushes/traps galore.

Share this post


Link to post

A theme if you're so inclined:

Theme
-a Human Dig Site for an Alien Space Craft

Restrictions
- Use only SS monsters.
- Map contains no outdoor areas. (optional)
- Map contains many secret passages.
- 1024 x 1024 map.
- May not use doors.

Share this post


Link to post

More inherent

Theme:

- Ancient dungeons and ruins twisting to futuristic world via portals...

Restrictions:

- Do a map inspired by the fascinating D_RUNNIN theme
- 2048 x 1024 map
- Big usage of blue and black / dark textures

(removed the 50 linedefs limit)

Share this post


Link to post

Hell; only revenants, hellknights and cybers; only cell and rocket weapons.

Share this post


Link to post

Theme: Hellish factory producing Mancubuses, with Archviles as workers.
Restriction: Make the map without using your right hand. (or left hand if you're left handed) (hopefully you have both your hands healthy)

Share this post


Link to post

A map using only rocky textures/flats, as well as liquid textures/flats, with ONLY high-strength enemies (revenants, hell knights, arachnotrons etc). Could get a cool "infested cave" vibe from that one!

Share this post


Link to post
scifista42 said:

Restriction: Make the map without using your right hand. (or left hand if you're left handed) (hopefully you have both your hands healthy)

why

Share this post


Link to post

Make a map with only your feet.
Mmmm...how about trying to use some of the lesser used textures and flats- those you don't see as often~

Share this post


Link to post

How about a very dark cavern, contrasted by bright pools of glowing magma... With lots of Lost Souls and Pain Elementals everywhere. A few large chambers intertwined by winding, narrow tunnels. No medikits, stimpacks or armour, just a liberal sprinkle of armor and health bonuses. If you're feeling evil, hand the player a launcher, some of rockets, and little else.

Share this post


Link to post

Restriction: map should be for a Doom engine game that does not have the word "Doom" in its title. :p

Share this post


Link to post

Make an autumn map during an overcast day. You'll likely need a custom texture pack to cover fallen leaves and the like (probably cribbing a lot from Hexen), but, well, it's a theme I don't think is used very much.

Share this post


Link to post

Two monster types. I feel that one variety simply isn't enough to be interesting gameplay-wise, at least for long.

Share this post


Link to post
Gez said:

Restriction: map should be for a Doom engine game that does not have the word "Doom" in its title. :p


Oh, the desperation :p

Share this post


Link to post

Theme: Any classic DooM or DooM 2 map as viewed through the eyes of a person having an LSD trip.
Restrictions: You must use animated flats and textures as much as possible.

Share this post


Link to post

Title : Rocket Science
Cramped architecture + rocket launcher is the only weapon available (besides start pistol)

Share this post


Link to post
rdwpa said:

1. only rockets and plasma
2. combat scenario with a spiderdemon moving back and forth on a scrolling floor (if mapping for vanilla, or if that would take you too long to set up, then the spiderdemon should be on a "Floor Move Up and Down" sector)
3. monsters that blow up barrels in their own faces

Wish me luck!!

Share this post


Link to post

http://www.mediafire.com/download/iyuplux2au61ynx/closeenc.wad

Close Encounters is the name!

Also, if this is bad, excuse me. This is my first speedmap and I hope I did well. It should provide you with enough challenge, though! Good luck and thank you for so many suggestions! I did not think this would be so popular.

WARNING: The map can be a bit unfair sometimes. Deal with caution.

You may be harsh on criticizing.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×