Naked Snake Posted July 14, 2002 Will Carmack be focusing on a little better AI for enemies? I want to see semi-decent AI like team attacks. Say : IMP IMP IMP | | | ^^ PLAYER ^ IMP 3 Imps distract the marine from the front while a 4th Imp comes from behind and attacks. Then the marine kills one. IMP > PLAYER < IMP ^ IMP Then the 2 top imps scatter and get on the sides of the DoomGuy. That would be awesome. Another tactic could by by Demons, they could surround you in a circle to prevent you from escaping their jaws, or some zombies are semi-smart and will duck from around a corner, fire a few times then duck behind the corner again. If Carmack does do some of this for Doom 3 it will provide an excellent challenge. 0 Share this post Link to post
Lord FlatHead Posted July 14, 2002 bigbadgangsta said:or some zombies are semi-smart and will duck from around a corner, fire a few times then duck behind the corner again. No thanks, I didn't like Unreal.bigbadgansta said:If Carmack does do some of this for Doom 3 it will provide an excellent challenge. Judging from the videos Doom III is still very in-your-face where action is considered, and Carmack has said he's consciously dodging the AI issue by doing aggressive zombies and demons. So it's unlikely we'll see any of this in Doom III. 0 Share this post Link to post
Sharessa Posted July 14, 2002 Personaly, I think the zombies should have like 0 AI, and most of the demons a very limited tactical thought pattern, though a few of the more powerful demons such as archviles, barons, cybies and masterminds should have some good AI. 0 Share this post Link to post
Shaviro Posted July 14, 2002 the_Danarchist said:Personaly, I think the zombies should have like 0 AI, and most of the demons a very limited tactical thought pattern, though a few of the more powerful demons such as archviles, barons, cybies and masterminds should have some good AI. I'm sure that's how it's going to be! 0 Share this post Link to post
Reisal Posted July 15, 2002 bigbadgangsta said:or some zombies are semi-smart and will duck from around a corner, fire a few times then duck behind the corner again. The soldiers in SOF2 do this, even behind trees. Makes SOF2 AI a challenge 0 Share this post Link to post
DooMBoy Posted July 17, 2002 Zombies are undead creatures. Therefore, IMO, they should not have the intelligence to duck behind walls, pop out and shoot, and then duck again. That doesn't seem right to me. On the demon AI issue, I would like to see the lower enemies (Imps, Demons, and what have you) be extremely agressive and fight with every ounce of vigor that they can muster. Remember, these are demons we're talking about here. Of course, creatures such as the Revenant or Baron of Hell should be a trifle smarter, but not too much. 0 Share this post Link to post
Wobbo Posted July 23, 2002 this is another post that should be in the technology forum 0 Share this post Link to post
nxn Posted July 23, 2002 Xian said:this is another post that should be in the technology forum I see no way this related to technology, and I'm sure flathead and dsm know what they are doing well enough to not need someone giving them orders. 0 Share this post Link to post
Wobbo Posted July 23, 2002 Artificial intelligence is a technology. youve obviously missed whats been going on with the tech forum arguments, since ive lost the debate, im just trying to help dsm and lord flathead do their job ling, check your email 0 Share this post Link to post
AIRmichael Posted July 23, 2002 Sound is technology, bumpmaps, textures, lighting, almost everything hehe. 0 Share this post Link to post
Wobbo Posted July 23, 2002 Excatly. If your talking about how sound will react in different rooms, reverb, bass etc. thats for the technology forum. the reasons for the AI descisions are also technical (theres only so many resources you can allocate to that). the same goes for force-fedback, the use of portals or mirrors, and so on and so on. all these things that affect gameplay are just as much technology as bump-mapping, shaders etc. 0 Share this post Link to post
nxn Posted July 25, 2002 ok then why not just move this entire forum over to technology? Afterll all doom isn't anything more than a bunch of sounds, ai, graphics, and lighting and after all you just said those all deal with technology. 0 Share this post Link to post
Wobbo Posted July 25, 2002 THATS MY POINT. im trying to show the absurdity by letting the mods get ther way! although ill play devils advocate- in flatheads and ling's defese, things like weapons, multiplayer, and certain very specific topics HAVE been raised which are NOT technology related, so no, not EVERY topic would logically have to be moved. 0 Share this post Link to post
nxn Posted July 26, 2002 meh, who cares if it's posted in this forum or the other, the thread will still be the same. =P 0 Share this post Link to post
Zoost Posted July 26, 2002 http://ai-depot.com/GameAI/Design.html This article makes distinquises between: - Combat Oriented AI - The Understanding & Exploitation of Terrain - Efficient Use of Teamwork - The Ability to Hunt - Non-Combat Oriented AI's and - Analytical & Efficiency Oriented AI To use these concepts, I would say that the bots in Quake 3 (although very sophisticated) don't incorporate any of the above functions, And I don't think the "bots" in DOOM III will. 0 Share this post Link to post
Wobbo Posted July 26, 2002 orion said:meh, who cares if it's posted in this forum or the other, the thread will still be the same. =P yup. but less people will see it the bots in th eteam arena add on DO team together well 0 Share this post Link to post
LordTrasher Posted July 30, 2002 The enemies will be dumb, BUT they can hear your footsteps, according to an Australian PC mag interview by a couple of iD guys. 0 Share this post Link to post
WhilelM Posted July 30, 2002 Could you post the link to this Australian PC mag ? 0 Share this post Link to post
dsm Posted August 4, 2002 Zombies: 0 AI Possessed humans: Should act as much like soldiers as possible - cover each others' asses and runs for cover. They're so weak anyway, that killing them wont be too difficult, just shoot them once with the shotty. I don't want a bunch of drunken soldiers running directly into my line of sight. Demons: Animal-like intelligence varying between plain dumb (pinkies) and really smart (imps). 0 Share this post Link to post
Shaviro Posted August 4, 2002 dsm said:Zombies: 0 AI Possessed humans: Should act as much like soldiers as possible - cover each others' asses and runs for cover. They're so weak anyway, that killing them wont be too difficult, just shoot them once with the shotty. I don't want a bunch of drunken soldiers running directly into my line of sight. Demons: Animal-like intelligence varying between plain dumb (pinkies) and really smart (imps). I agree. The most intelligent monsters should be the hell knight and the likes, tho. 0 Share this post Link to post
LordTrasher Posted August 6, 2002 The aussie mag (PC Powerplay) didn't place the interview on their site, but I'll see about transcribing it to a text file and doing the CTRL-C CTRL-V boogie. 0 Share this post Link to post
wasted Posted August 6, 2002 well i want not just a personal enemy AI - give me a taktikal thinking! 0 Share this post Link to post