Hoodie Posted January 16, 2016 make something i'm proud of and move on to harder map design... 0 Share this post Link to post
scifista42 Posted January 16, 2016 Hoodie said:harder map design Do you mean it like "try harder while creating (good) level design" or like "start making maps with harder (more challenging) gameplay"? 0 Share this post Link to post
Voros Posted January 17, 2016 I think he meant more complex maps. Like a wall with a window, door that opens by sliding into the floor,sloping, etc. All sychronized and not random shit. 0 Share this post Link to post
Hoodie Posted January 17, 2016 Yep, more complex and better looking in general. 0 Share this post Link to post
DMPhobos Posted January 17, 2016 Z0k said:Finish Darkmoon the damn thing its being worked since 2005 This =P 0 Share this post Link to post
mrthejoshmon Posted January 17, 2016 Git gud at mapping and release an E1 replacement. Finish the 3 maps I have left in limbo. Shit out WOOO 3. 0 Share this post Link to post
LittleInferno Posted January 18, 2016 Not delete a map after 5 seconds. 0 Share this post Link to post
Avoozl Posted January 18, 2016 Kaiser said:Actually make an update to Doom64EX.I will be looking forward to it if so. 0 Share this post Link to post
Voros Posted January 18, 2016 Kaiser said:Actually make an update to Doom64EX. That's a big one. Looking forward to the fact that it won't become Gzdoom ish. 0 Share this post Link to post
40oz Posted February 16, 2016 40oz said:Ive started recording my playthroughs of every map I play and documenting my kills. In the past couple years since I started I banked ~77,000 killed monsters. It seems to be an average rate of 200 monsters per most generic doom maps, but I still have a lot of unfinished megawads to wrap up, and plenty single maps to go around. My goal is to hit 100,000 before 2017. well that wasnt so hard. 0 Share this post Link to post
Shanoa Posted February 16, 2016 Perhaps try my hands at mapping once more, while i only released 2 very simple maps both design/gameplay wise i'd like to make a map this year. Been well over a year since i last tried something in DB2. D: 0 Share this post Link to post
ImpieEyez95 Posted February 23, 2016 Continue working / Recreating Conker's BFD within GZDoom. Working on my spriting/ ACS / Decorate abilities. 0 Share this post Link to post
Jon Posted February 23, 2016 I've got a handful of things that have been hanging around for ages and I would like to move on from Finish a DM map I started about 16 years ago in 2000 Possibly finish another DM map based around the idea of a Jailbreak, started in 2004 Release a tech demo WAD I've been trying to finish based on hacked COLORMAPs Finish a MAP02 tribute I started with WadC in 2006 (source) There's some new stuff I'd like to work on too Get another WadC release out Hack on chocolate-doom more 0 Share this post Link to post
Frisky Posted February 23, 2016 Finishing two maps of my Doom II WAD. Jon said:Finish a DM map I started about 16 years ago in 2000 Dayum. 0 Share this post Link to post
Unterspahgenzich Posted February 23, 2016 Finish at least 3 of the 8 maps of my WAD project Taggart Strikes Back. Halfway done with MAP01 after 3 months so I think that's a fair goal. 0 Share this post Link to post
BaronOfStuff Posted February 24, 2016 Finish my dumb D!Zone Redux thing. Seven maps to go. 0 Share this post Link to post
MFG38 Posted February 24, 2016 1. NOVA III map (for once). 2. Beta stage for Deliverance 2600. 3. Decide which Doom mod idea out of the roughly 9000 in my head to execute and make it happen. 0 Share this post Link to post
Captain Ventris Posted February 24, 2016 Getting Doomvengers to the most stable, usable state I can, with the fewest files needed to run it. Still trying to get a hold of Aluqah, but the fellow seems to have vanished. :( Anyway, I hope to release a big feature addition to it as well this year! 0 Share this post Link to post
Andrea Rovenski Posted February 25, 2016 Put out at least 3 wads this year Complete Memento Mori 2 and Requiem UV Max and UV Speed movies Find true love 0 Share this post Link to post
Azuruish Posted February 25, 2016 Cyberdemon531 said:Find true love In Doom? Is it possible? 0 Share this post Link to post
Andrea Rovenski Posted February 25, 2016 Azuruish said:In Doom? Is it possible? One day the RNG will guide me to victory 0 Share this post Link to post
pavera Posted February 25, 2016 My goals for the year (at least in terms of my involvement in Doom): -- Quit over-extending myself to other projects and go back to focusing on my own work -- Work on and possibly release a short episode, all of my own work. -- Get back into the community. I've been kinda absent, and briefly poking my head in recently, but I'd love to come back and dig myself deep into what everyone's been up to. If I can manage to do any of these things, I'll be satisfied. 0 Share this post Link to post
Azuruish Posted February 29, 2016 I got new goals and this hard as shit: -Make TAS UV-MAX for all Chillax's maps (47 maps), If UV-MAX can't be real then UV-Speed. -Make the most weirdest megawad: "Psychedeliya" 0 Share this post Link to post
PsychoGoatee Posted February 29, 2016 Play a lot more Doom wads. And also play the new Doom, that one should be easy. 0 Share this post Link to post
Vorknkx Posted March 2, 2016 Stop being so lazy and write more Doom-related stories. And some Quake-related ones too ;) 0 Share this post Link to post
Royal_Sir Posted March 3, 2016 -Create more concept wads. -Study everyone's architecture. -Practice mapping large rooms (I generally only attempt smaller areas) -Git Gud. 0 Share this post Link to post