raymoohawk Posted January 13, 2016 so is the helper dogs the same size as the wolfenstein sprites? i remember reading somewhere that it had been modified from the originals 0 Share this post Link to post
Blastfrog Posted January 13, 2016 GoatLord said:How does this relate to Doom?Because MBF is a thing. 0 Share this post Link to post
Rayziik Posted January 13, 2016 According to WhackEd 4, the Dog has a radius of 11 and a height of 28. 0 Share this post Link to post
andrewj Posted January 13, 2016 In-game radius is 12, according to MBF and Boom source code. The actual sprite fits in a 64x64 pixel square. I don't know if it was modified. 0 Share this post Link to post
raymoohawk Posted January 13, 2016 thanks andrew :) do you know if the frame count is the same as in the wolfenstein version? 0 Share this post Link to post
Blastfrog Posted January 13, 2016 raymoohawk said:do you know if the frame count is the same as in the wolfenstein version?It actually looks to be different. ABCD - Running EFGH - Biting IJKLMN - Death There's no pain frame that I can see. 0 Share this post Link to post
raymoohawk Posted January 13, 2016 i see, its weird that they dont have a pain frame, didnt they made a whining sound when they where shot? anyways thanks soda 0 Share this post Link to post
Gez Posted January 13, 2016 In Wolfenstein 3D they had only one hit point, so any hit would kill them, making a pain animation useless. 0 Share this post Link to post
andrewj Posted January 13, 2016 Sodaholic said:ABCD - Running EFGH - Biting IJKLMN - Death There's no pain frame that I can see. In the source code, H is the single pain frame. DSDGPAIN is the sound. Looks like the pain frame is a bite frame with some extra blood added. 0 Share this post Link to post