ABRACADABRA Posted January 16, 2016 A veeery pleasant map. Grinding through a maze behind a red door with a chainsaw was such a pleasure. Also loves a ton of spectres and e1m3-esqe lamps in the dark hallways 0 Share this post Link to post
alexz721 Posted January 16, 2016 I think with the advent of such advanced mapping that we've seen in the Doom community for the past ten years, people sometimes forget how cool Romero's style of mapping was. This was a boatload of fun and hard as nails. There were a lot of flourishes and paths that you don't see many mappers doing nowadays, but at the same time it definitely feels like a level that someone would make this decade. I'm impressed how well he mixed different eras of Doom mapping to make this. 0 Share this post Link to post
Netherstorm Posted January 16, 2016 Really enjoyed it, provides challenge and non-linearity. 0 Share this post Link to post
Brewtal_Legend Posted January 16, 2016 I didn't see this coming at all. Gonna give e1 a playthrough later tonight to try this one out. If he does another remake level, I hope he gives map 30 for doom 2 a shot next. 0 Share this post Link to post
Fonze Posted January 16, 2016 Is it f*cked up that I wonder if anyone's asked on his twitter account if the map is Brutal Doom compatible? >.< 0 Share this post Link to post
Lizardcommando Posted January 16, 2016 That was fun. It was much harder than I thought it would be, but I had a blast playing it. I hated the use of all those damage sectors though. 0 Share this post Link to post
Chezza Posted January 16, 2016 Fonze said:Is it f*cked up that I wonder if anyone's asked on his twitter account if the map is Brutal Doom compatible? >.< I played a round with Brutal Doom. I actually found it an easier playthrough. 0 Share this post Link to post
june gloom Posted January 16, 2016 Walked in with no idea what I was getting into and got my ass handed to me. One cheating myself an entire E1's worth of ammo and health later (I'm usually maxed out by M8 anyway) and I was ready to take the map on proper. Still got my ass handed to me. Reminded me a lot of Plutonia, that way. I'm so used to Romero's E1 style that this almost didn't look like his work, though it HAS been 21 years. There's definitely a few E1 moments, though, like the cramped, narrow, blue and grey corridors in some spots. It sort of felt like a combination of an E1 level and Mt. Erebus; I'm not sure I'm a fan of the sea-of-slime thing, but whatever! The big problem is those damn damaging cracks, but once I knew to avoid them they were less of an issue. I had to smile at the end, though -- cute callback to the original E1M8! And it looked sinister as fuck. 0 Share this post Link to post
VGA Posted January 16, 2016 Sounds like Romero made you his bitch after all ... 0 Share this post Link to post
RoyBatty Posted January 16, 2016 I'd gladly be Romero's bitch if it meant more of this. 0 Share this post Link to post
glenzinho Posted January 16, 2016 Hate to be the guy, but I found some slime trails in the boss area and a some bleeding in a nukage sector that's lower than its neighbour. 0 Share this post Link to post
scwiba Posted January 16, 2016 What a great map. Romero knows how to put together a final setpiece battle. glenzinho said:Hate to be the guy, but I found some slime trails in the boss area Noticed those as well. Not surprising given all the complicated lava cracks in that area. 0 Share this post Link to post
Suitepee Posted January 16, 2016 Well this was fun to play last night. I didn't enjoy the pain sector cracks at the start which was quite brutal, but after that this map was pretty damn fun to play! I hope Mr Romero plans on doing more.... 0 Share this post Link to post
snapshot Posted January 16, 2016 Other sites (If anyone is interested), by the way check out the silly comments down there :P :John Romero has just released a new Doom WAD - PCGamer JOHN ROMERO MAKES HIS FIRST DOOM LEVEL IN 21 YEARS - IGN John Romero Released His First Doom Level in 21 Years Today - Gamespot John Romero Releases First DOOM Level In 21 Years - Kotaku John Romero Publishes His First Doom Level In 21 Years - Gameinformer John Romero releases his first Doom level in 21 years - Eurogamer 1 Share this post Link to post
Soundblock Posted January 16, 2016 Wait, did this just happen?!? /pinches arm EDIT: Played it! (ZDoom, UV) Yeah, this is the old magic back on form, boosted by some engine limitations removed, allowing for a more sprawling layout. Great spatial feeling throughout, you forget that the engine's 2D at its core, which I always take as a mark of a good level, no matter who made it. Romero's a master of darkness and showing it here, utilising it in parts to promote fear in the player. He's an unpredictable taskmaster and just playfully challenging throughout. I think I was below 30% health throughout 90% of the level, at times staring watery eyed through half lit mazes as I crawled with single digit health numbers towards the satisfying conclusion. This is one blast of a map, with the fingerprints of the most celebrated Doom level creator all over it! 0 Share this post Link to post
pavera Posted January 16, 2016 Fun map. I think it fits very well right into the pantheon of Romero creations. 0 Share this post Link to post
Philnemba Posted January 16, 2016 Just beat it on UV using saves around 17 minutes & 50 seconds. Super fun tough level with that "I don't know where the hell I'm going but I'm checking out that structure" exploration type of feel :D Buckshot said:And I just saw someone say on facebook "why all the excitement over DLC for a game that's 21 years old?" I want to find the person behind the comment and pound their skull open on concrete. Ditto 0 Share this post Link to post
tourettes Posted January 16, 2016 Had a really fun time playing this yesterday. It was all over zdaemon, people really seemed to be having a blast. 0 Share this post Link to post
ShockaPop Posted January 16, 2016 Played this map today on HMP with prBoom. It's pretty damn cool map, that's for sure. It may not be visually top-notch (seems like a bit of unaligned textures at some parts and rather simple detailing), but the gameplay was tight and intense, I really liked it. When I saw the red cracks, right away I thought "these can't be good" (like a 3D version of the lava-cracks texture as it was damaging in some older levels). Everyone playing Doom, should play this. Those not playing Doom, should play that, so then they can play this level. Definitely an awesome thing from Romero to make a map for Doom after a rather long break! :) 0 Share this post Link to post
Zorjo Posted January 16, 2016 Maybe this is not the place to ask this, but I am new with the use of wad files and I don´t know how to play this level. Can anyone explain to me? I have two versions of the original Doom: the one included in the Doom 3 BFG Edition compilation (Steam) and the one included in the Doom´s Collector Edition (original box; this one: http://doom.wikia.com/wiki/Collector%27s_Edition). Any help? Thanks!! 0 Share this post Link to post
Gez Posted January 16, 2016 Zorjo said:Maybe this is not the place to ask this, but I am new with the use of wad files and I don´t know how to play this level. Can anyone explain to me? I have two versions of the original Doom: the one included in the Doom 3 BFG Edition compilation (Steam) and the one included in the Doom´s Collector Edition (original box; this one: http://doomwiki.org/wiki/Collector%27s_Edition). Any help? Thanks!! Well, first, you will need a limit-removing port, because this level is too large and detailed and will crash the original executable from your Collector's Edition, and the BFG Edition was not designed to allow loading external files. You can take a look here for various ports, the map was tested with ZDoom and Crispy Doom so you can start with those if you want. To load a map in a modern source port, it's pretty simple, usually all you need to do is drag-and-drop the wad on the port's executable. With ZDoom you can even drag and drop the zip file directly. Also, when the port asks which IWAD to use, choose The Ultimate Doom (not Doom II). 0 Share this post Link to post
Zorjo Posted January 16, 2016 Gez said:Well, first, you will need a limit-removing port, because this level is too large and detailed and will crash the original executable from your Collector's Edition, and the BFG Edition was not designed to allow loading external files. You can take a look here for various ports, the map was tested with ZDoom and Crispy Doom so you can start with those if you want. To load a map in a modern source port, it's pretty simple, usually all you need to do is drag-and-drop the wad on the port's executable. With ZDoom you can even drag and drop the zip file directly. Also, when the port asks which IWAD to use, choose The Ultimate Doom (not Doom II). Sorry for my ignorance but I drag-and-drop the wad on the port's executable, as you say (using The Ultimate Doom IWAD) and the game opens OK. But is the game as always. I don´t see the new level anywhere in "chapters" section. And I only can play the old levels. How can I access the new level? Sorry for my bad english. I´m from Spain xD 0 Share this post Link to post
DMPhobos Posted January 16, 2016 Awesome map, but it's a really tough one, romero sure loves his shotgun sargents, guess he made me his bitch after all. 0 Share this post Link to post
Soundblock Posted January 16, 2016 Zorjo said:Sorry for my ignorance but I drag-and-drop the wad on the port's executable, as you say (using The Ultimate Doom IWAD) and the game opens OK. But is the game as always. I don´t see the new level anywhere in "chapters" section. And I only can play the old levels. How can I access the new level? Sorry for my bad english. I´m from Spain xD Hit the keys "idclev18" once you've started an episode and chosen difficulty level. 0 Share this post Link to post
Hoodie Posted January 16, 2016 I thought the red lava fissures or whatever was kinda tacky, they were cool in the final fight but ehh. I liked it and want more... 0 Share this post Link to post