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zzzornbringer

q3dm9 for zandronum

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here's my current progress for my new deathmatch map. it's based on q3dm9 hero's keep from quake 3 arena.

map is playable but not balanced. player starts and items have been placed. map also needs more details (basically did only one detail pass for most sectors). this is my first attempt at using the hell theme textures.

required: gzdoom or zandronum, doom2.wad

dwnload:
(let me know if you have issues downloading the file)

https://drive.google.com/file/d/0BzxIGzGJnU7_empWZzdIRmpfczA/view?usp=sharing



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Seems damn good for large scale FFA or even a small LMS. Looks to be high quality mapping too, as usual. I'm looking forward to playing the balanced version, but great work so far.

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the_miano said:

Looks good, but I would try to make it less symmetrical.

that's actually the original q3dm9 design. when i saw it recently, i was actually surprised that it was this symmetrical. i actually like symmetrical designs. although, i know it's flaws.

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The original architecture of Heroe's Keep has a strong vertical vibe, like a gothic cathedral. I would try to recreate that vertical feel by redesigning the ceilings.

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Tetzlaff said:

The original architecture of Heroe's Keep has a strong vertical vibe, like a gothic cathedral. I would try to recreate that vertical feel by redesigning the ceilings.


pretty tough without slopes.

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zzzornbringer said:

pretty tough without slopes.


zandronum dont support slopes? i though was a better version of skulltag.

Anyway looks pretty nice dude!

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Z0k said:

zandronum dont support slopes? i though was a better version of skulltag.

Anyway looks pretty nice dude!


don't know if it's supported. i just don't use it. i want to capture a more vanilla look while also having many details.

i actually added some dynamic lights which isn't vanilla at all though but i just felt like it. don't know if i keep em in though. i want it to be very subtle.

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Z0k said:

zandronum dont support slopes? i though was a better version of skulltag.


Zandronum supports slopes.

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It doesn't have to include slopes to create a more cathedral-like feel, it also could be realised by stepped and elongated shapes.

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