joe-ilya Posted January 21, 2016 99 weapons, alando guns, doom center. 0 Share this post Link to post
Doomkid Posted January 21, 2016 Revenant said:Fixed that for you THAT'S the one! For some reason, I could only remember bomb_x's filename. Great nostalgia rush seeing that one again. 0 Share this post Link to post
Gez Posted January 21, 2016 Voros said:I'm only counting those that actually changes aspects of the game. And let's not bring the Extreme Weapons Pack. That was only a weapons mod (with some kinks added). I think you haven't tried Fractal Doom or Shotguns if you think they do not actually change aspects of the game... Brutal Doom is also only a weapons mod with some kinks added. 0 Share this post Link to post
Doomkid Posted January 22, 2016 Wait, does this list not include guns-only mods? Those are some of the best gameplay mods out as they don't screw with monster balance, not as badly anyway. Immoral Conduct and bomb_x definitely should be on here. 0 Share this post Link to post
Voros Posted January 22, 2016 Gez said:I think you haven't tried Fractal Doom or Shotguns if you think they do not actually change aspects of the game... Brutal Doom is also only a weapons mod with some kinks added. It also adds new AI, new gun mechanics, and destructable things. Oh it won the "Best Gamplay Mod" award. 0 Share this post Link to post
Xegethra Posted January 22, 2016 Would you count DoomOne on the list? It links all of the levels together, as well as changing how key cards work due to the linked levels. It adds an extra couple of levels in the transitions too. All the levels in each respective episode of Doom are linked. Here are some old videos. Brutal Doom not needed, but compatible. https://www.youtube.com/watch?v=KMTLKSNcC_E https://www.youtube.com/watch?v=P81Syamswmo 0 Share this post Link to post
Voros Posted January 23, 2016 Ok, are there anymore more out there? Or is this the main list? 0 Share this post Link to post
Varis Alpha Posted January 23, 2016 Xaser's Psychic is absent from the list. 0 Share this post Link to post
Pencil of Doom Posted January 24, 2016 Here's some more, Shut up and Bleed, a Edge mod, also ported to ZDoom, OSJC Zdoom Oldskool mod, D3 Weapons, Heretic/Hexen add-on and Quake:Descent into Heresy and TiberiumDoom, Insanity's Requiem and Legacy of Strife by TiberiumSoul, Reelism by Kinsie and The Space Pirate by Marty Kirra. And also Sans. and Determination by Ribo Zurai. 0 Share this post Link to post
Lizardcommando Posted January 24, 2016 Lizard Squad: a cartoon action ZDoom mod made by me. New weapons, enemies, items, and even vehicles you can pilot. Smooth Doom: gives smoother animations to the weapons and enemies, plus a bunch of other cool gameplay and visual features. Weapons of Saturn: it's a fun and well balanced gameplay mod with new weapons and tweaked enemy stats. 0 Share this post Link to post
MaxRideWizardLord Posted January 26, 2016 J.B.R said:There's Hard Doom too, which Complex Doom riped-off completely. ............... Oh kids these days... What's next, TFC is a rip off of TF2; Doom II is rip off from Doom 4?? 0 Share this post Link to post
Voros Posted June 14, 2016 I think this list should be updated. Hit me. 0 Share this post Link to post
Hege Posted June 14, 2016 Would Colourfull Hell count? Cause for monster randomizer I made sure it will give the players very interesting experiences 0 Share this post Link to post
jazzmaster9 Posted June 14, 2016 Police Brutality: WildWeasel's Terrorists. Zen Dynamics Argent. 0 Share this post Link to post
Reisal Posted June 14, 2016 Random Deaths & Decoration - http://www.moddb.com/games/doom/addons/random-deaths-and-decoration-15-final I market it as an alternative to Brutal Doom. Focuses on random deaths for all of the monsters, random corpse decorations, random trees, a few miscellaneous changes and finally modifications to the SS Nazi enemy. Works well with most weapon mods. 0 Share this post Link to post
HorrorMovieRei Posted June 14, 2016 Shit man, there are a LOT of gameplay mods. I don't think listing all of them would be possible. But anyhow, you should add Hideous Destructor, Eriguns 1 & 2, GMOTA, and Psychic to the list. 0 Share this post Link to post
DoomzRules Posted June 15, 2016 Glaice said:Random Deaths & Decoration - http://www.moddb.com/games/doom/addons/random-deaths-and-decoration-15-final I market it as an alternative to Brutal Doom. Focuses on random deaths for all of the monsters, random corpse decorations, random trees, a few miscellaneous changes and finally modifications to the SS Nazi enemy. Works well with most weapon mods. Wait you forgot something. Sporadic Deaths & Decorations - http://www.mediafire.com/download/fqeviceaivooc5k/SDND.pk3 I market this as an alternative to your mod and Brutal Doom. It focuses on reverting the Cacodemon back to its vanilla colour scheme, as well as gorier death animations in the vein of Brutal Doom and Doom 2016 without altering the gameplay. It works pretty well with most weapon mods. P.S I made it as a little tribute to you, since you kinda inspired me. :P P.P.S I never really got ScoreDoom to work with my GZDoom. It's a shame too, because I always wanted to play Doom with all the cool monsters that ScoreDoom has. :P 0 Share this post Link to post
Reisal Posted June 15, 2016 But again you still need to put more work in your submod, DoomzRulez. 0 Share this post Link to post
DoomzRules Posted June 15, 2016 Glaice said:But again you still need to put more work in your submod, DoomzRulez. Yeah I know. A couple XDeaths for the Demon and Cacodemon doesn't cut it, nor does some extra gory death animations. To be fair though, I made my submod for fun. I didn't really make it for seriousness. Though I did improve some of the offsets for some sprites recently. That aside though, I wish I could make a simplistic gore mod that had the same amount of dismemberment and gore of Brutal Doom, just the sprite aspect and blood sprites that were fairly realistic and weren't over-the-top; oh and it would be friendly with all weapons mods, and the Cacodemon would still be vanilla. Just a thought I've had. P.S I might put some more work into my submod, but honestly if I don't get user feedback I don't know what I need to improve on lol. :P 0 Share this post Link to post
Torturephile Posted June 15, 2016 There was once the Insanity DooM for Skulltag, a random spawner. There's the 667 Shuffle for ZDoom. 0 Share this post Link to post
Voros Posted June 15, 2016 I can't find this Insanity DooM. Can you give a link? 0 Share this post Link to post
cybermind Posted June 16, 2016 Some of my old mods: Terminator T-800 Jedi Knight Mod 0 Share this post Link to post
Empyre Posted June 16, 2016 Voros said:I can't find this Insanity DooM. Can you give a link? I am not sure if this is the one you meant, but it is pretty good. It is for when Hard Doom isn't hard enough: InsaneDoom_beta0, for Zandronum (and probably (G)ZDoom), but made in the Skulltag days. Meanwhile, here is a mod I made that is the complete opposite, making the player OP, to tackle maps with too many monsters, like chillax or nuts: opweapons_b6, also for Zandronum (and probably (G)ZDoom). 0 Share this post Link to post
CeeJay Posted June 17, 2016 the "critically-acclaimed" Duke it Out in DOOM http://www.moddb.com/mods/duke-it-out-in-doom 0 Share this post Link to post
frooben Posted June 18, 2016 Voros said:@frooben I'll let you do that. its impossible I tried 0 Share this post Link to post
Death Egg Posted June 18, 2016 Would be a much more useful list with links. 0 Share this post Link to post