Gridlock - A community project (maps aligned to the 64 units grid)

13 hours ago, Cyberia-Mix said:

Finally, a couple questions about the maps themselves:

 

Pinball and Dinosaur Foot used to have custom songs that were cut off for copyright reasons. Don't sudo459 and Martian Doomer want to try picking other custom songs rather than using default ones?

Also what about copyright for resampled songs? Pillar64 and Survive!'s songs are originally from Unreal Tournament, and Nazi-Festung's song from Chrono Trigger, although they all sound noticeably different.

 

I asked this previously but I'm not sure if TheNerdTurtle and Soldier993 chose the sky texture in their maps since they don't have transfer lines and were moved around in the map order.

 

I can say that FractalXX (or someone) can try to play the music from my Dinosaur Foot level on Synthesia and save the file as a midi and import it into my level in the wad. That is my recommendation.

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6 hours ago, mArt1And00m3r11339 said:

I can say that FractalXX (or someone) can try to play the music from my Dinosaur Foot level on Synthesia and save the file as a midi and import it into my level in the wad. That is my recommendation.

I would do that if it would be that simple.

MP3/OGG to MIDI conversion can't be done directly. Although there are tools for that, they produce horrible midis that wouldn't even be similar to the original song.
Playing it (or, should I say, remake it in MIDI) would be better but I'm not a musician, sadly.

What's the title of the song? Maybe I could get an original MIDI for it.

 

Meanwhile, new titlepic.

 

w3dUhdV.png

It contains levelshots for all maps in the wad. The two secret maps will also pop up in place of the credits screen, in the 64 by 64 blocks.

 

EDIT: V3.1 is up. Cleaned up the wad a little bit, especially MAPINFO. I also fixed the duplicate DEHACKED lump problem.
Changes regarding MAPINFO:
Since it's not going to be a zDoom specific wad, we won't need any zDoom features, just the basics which have to be included for it to run in zDoom properly. (removed unnecessary attributes)
Made map definitions consistent.

 

Added a little green shade to the HUD as it was a little bit monochromatic.

New title/intermission screens with screens from all levels.

 

Updated maps, especially mine. Considered Cyberia-mix's suggestions about the last room and the yellow key being unnecessary at the end (I don't even know why I did this, honestly).

Edited by FractalXX
V3.1 Update
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6 hours ago, FractalXX said:

I would do that if it would be that simple.

MP3/OGG to MIDI conversion can't be done directly. Although there are tools for that, they produce horrible midis that wouldn't even be similar to the original song.
Playing it (or, should I say, remake it in MIDI) would be better but I'm not a musician, sadly.

What's the title of the song? Maybe I could get an original MIDI for it.

This was the song for my Dinosaur Foot level.

 

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Thanks for all the replies and updates. :)

 

The new titlepic is great. Too bad it has to be 320x200 lol. The intermission version is great too, the b&w/red contrast is neat.

What port did you use for the screenshots? Had a hard time recognizing my map with the colored lighting lol.

 

The MAPINFO looks all good now except for sky textures in Map 08 and 09. Should be the other way round.

 

14 hours ago, FractalXX said:

Updated maps, especially mine.

Nice!

Is it normal that I'm able to shoot through the transparent windows?

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3 hours ago, Cyberia-Mix said:

Thanks for all the replies and updates. :)

 

The new titlepic is great. Too bad it has to be 320x200 lol. The intermission version is great too, the b&w/red contrast is neat.

What port did you use for the screenshots? Had a hard time recognizing my map with the colored lighting lol.

 

The MAPINFO looks all good now except for sky textures in Map 08 and 09. Should be the other way round.

 

Nice!

Is it normal that I'm able to shoot through the transparent windows?


You mean that MAP09 should have sky1 and MAP08 should have sky2, right?

I used Zandronum because it was pretty easy to take screenshots in its spectator mode.

 

You can also shoot through the windows in Retrofit. That's because Boom's translucent line special won't make it block everything. Also, Boom doesn't have this flag (Block Everything), just Impassable and Block Monsters.

 

10 hours ago, mArt1And00m3r11339 said:

This was the song for my Dinosaur Foot level.

 


I'll look into that, although I haven't found anything, yet.

Edited by FractalXX

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4 hours ago, Cyberia-Mix said:

Is it normal that I'm able to shoot through the transparent windows?

Yes.

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14 hours ago, mArt1And00m3r11339 said:

This was the song for my Dinosaur Foot level.

 

Sadly, I couldn't find any midis for it. However, if you find a good midi for your level, I'll include it.

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Minor texture bug spotted right at the beginning of MAP04.

Picture

As I'll be going through all the maps in the upcoming days, updates will be issued on this post.

------------------------------------------------------------

Two texture misalignments found in MAP06 (Your map, FractalXX).

One is the backside of some crates next to the red keycard door, the other one in the northmost area, the part of the wall that is initially hidden by an obstacle (it is lowered by a switch on the other side of that room).

Picture

...

Testing: am I doing it right?

Edited by Xabika2202
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7 hours ago, FractalXX said:

You mean that MAP09 should have sky1 and MAP08 should have sky2, right?

Yes. They were fine until this update (the screenshots are fine).

 

You're right I totally forgot about the windows in Retrofit lol, somehow it didn't surprise me as much there.

Edited by Cyberia-Mix

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On 2017. 06. 20. at 1:07 AM, Walter confetti said:

Thanks for finding map vertex bugs, i think that now it's all fixed (also fixed some map bugs):

 

http://www.mediafire.com/file/yk6jbn9s8s5b86e/dai-64.wad

Included.
Also, should I change your name in the WAD to your current forum display name? You're named differently in the project.

 

On 2017. 06. 20. at 11:50 PM, Cyberia-Mix said:

Yes. They were fine until this update (the screenshots are fine).

 

You're right I totally forgot about the windows in Retrofit lol, somehow it didn't surprise me as much there.

Fixed the skies.

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1 hour ago, FractalXX said:

Included.
Also, should I change your name in the WAD to your current forum display name? You're named differently in the project.

No, thanks! Is perfect the way it is. Maybe put the "confetti" as a nickname...

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On 2017. 06. 22. at 0:59 PM, Walter confetti said:

No, thanks! Is perfect the way it is. Maybe put the "confetti" as a nickname...

Alright then.

 

Now, it seems every scheduled fix is done, except for Careless Infection's rogue vertices.

If everything goes alright, the next update will be a "first release".

@Gustavo6046 should fix it and we're good to go.

Edited by FractalXX
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I think you can ignore my map. I make better maps now and I wanted to say, someday I'll do a good 64x64 map. I guess you should look for someone else in the meantime.

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41 minutes ago, Gustavo6046 said:

I think you can ignore my map. I make better maps now and I wanted to say, someday I'll do a good 64x64 map. I guess you should look for someone else in the meantime.

So, may I fix the problem myself? Or would you not like us to include the map at all?

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3 hours ago, Gustavo6046 said:

The latter.

Very well. I'll remove the map, then.

In that case, we have to make a new map for that slot.

Anyone?

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14 hours ago, FractalXX said:

Anyone?

I'll take this slot, if possible?

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16 minutes ago, BeeWen said:

I'll take this slot, if possible?

Of course, go ahead.
Just keep in mind that it has to have a hellish theme to fit in the slot.

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7 hours ago, BeeWen said:

I'll take this slot, if possible?

Also please try to make it easier than your other maps to fit with the difficulty progression (Maps 17-18 easy, 19-23 medium, 24+ hard).

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On ‎6‎/‎18‎/‎2017 at 8:23 PM, Cyberia-Mix said:

 

Pinball and Dinosaur Foot used to have custom songs that were cut off for copyright reasons. Don't sudo459 and Martian Doomer want to try picking other custom songs rather than using default ones?

 

Well, I would like a midi version of that song used for my level, but good luck finding a good one, and I can't make one. If that's not possible, the default works for me tbh.

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I tested level 3 and there is an issue with the sky texture. I know there is one other person who did a video on this. I played it with Complex Doom.

 

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Ready map20-new. The map CWILVs is in the WAD. Trek - Augen auf [XG] - ALhoRRo_GisheRamayReR_2.mid - revision my.

 

Screens:

Screenshot_Doom_20170721_211233.jpg

Screenshot_Doom_20170729_002848.jpg

Screenshot_Doom_20170730_002818.jpg

 

 

 

Downloads: https://yadi.sk/d/EX89sgDX3LZV2x

 

Question: why in MapInfo removed the ban on nojump and nocrouch?

Edited by BeeWen

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On 2017. 07. 31. at 1:26 AM, BeeWen said:

Ready map20-new. The map CWILVs is in the WAD. Trek - Augen auf [XG] - ALhoRRo_GisheRamayReR_2.mid - revision my.

 

Screens:

15133565.jpg

15134589.jpg

15135613.jpg

 

Downloads: https://yadi.sk/d/EX89sgDX3LZV2x

 

Question: why in MapInfo removed the ban on nojump and nocrouch?

Nice! I'll update the wad until the weekend (hopefully).

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On 31/07/2017 at 1:26 AM, BeeWen said:

Ready map20-new.

Downloads: https://yadi.sk/d/EX89sgDX3LZV2x

I played it. It's good but it's harder than maps 21-24. ._.

I also thought it looked really similar to Exit Wound. Small corridors, then bigger rooms, Spider boss, and Cyber boss at end.

How do you get the invulnerability on the scrolling floor?

 

On 31/07/2017 at 1:26 AM, BeeWen said:

Question: why in MapInfo removed the ban on nojump and nocrouch?

They were in the MAPINFO before? I can't find them in older versions. O_o

They can be added as global settings at the beginning of the MAPINFO anyway.

 

 

@FractalXX: there's also some vertex fixing to do on 64 Ways to Die. See my last post on p.21. Doesn't look like Saint_Guy is around.

 

 

@mArt1And00m3r11339: did you use the latest version of the project? The missing sky was fixed in v31 (it's working for me).

Edited by Cyberia-Mix

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12 hours ago, Cyberia-Mix said:

I played it. It's good but it's harder than maps 21-24. ._.

I also thought it looked really similar to Exit Wound. Small corridors, then bigger rooms, Spider boss, and Cyber boss at end.

"Exit Wound" must not be a number 25. In this map of hell is identified only one location. Planned gradual reduction of the player in the final episode. It was originally number 20. The new map also has a similar idea.

 

12 hours ago, Cyberia-Mix said:

How do you get the invulnerability on the scrolling floor?

Sorry for the mistake with the capture of invulnerability scrolless on the floor, please take the updated WAD old link.

12 hours ago, Cyberia-Mix said:

 

They were in the MAPINFO before? I can't find them in older versions. O_o

They can be added as global settings at the beginning of the MAPINFO anyway.

In this condition the project is the limit removing, there are no such functions of the player. Therefore, it is proper to add in MapInfo those two rows to each maps.

12 hours ago, Cyberia-Mix said:

 

 

 

 

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On 2017. 08. 03. at 11:51 PM, Cyberia-Mix said:

I played it. It's good but it's harder than maps 21-24. ._.

I also thought it looked really similar to Exit Wound. Small corridors, then bigger rooms, Spider boss, and Cyber boss at end.

How do you get the invulnerability on the scrolling floor?

 

They were in the MAPINFO before? I can't find them in older versions. O_o

They can be added as global settings at the beginning of the MAPINFO anyway.

 

 

@FractalXX: there's also some vertex fixing to do on 64 Ways to Die. See my last post on p.21. Doesn't look like Saint_Guy is around.

 

 

@mArt1And00m3r11339: did you use the latest version of the project? The missing sky was fixed in v31 (it's working for me).


I'll add that to the MAPINFO and will also check the vertices.

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Alright guys, I've done every fix that was mentioned (and which I've noticed), v4 is up.

Added nojump, nocrouch to MAPINFO.

Everyone should check their maps and see if there's any problem. Notify me if something's wrong.

Edited by FractalXX
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I feel more embarrassed each time I upload an updated version of my small map. Like these are the kind of things I should have caught on a long time ago and fixed in only like 4 versions.

 

Oh well, here's V7 of Retrofit.

 

https://www.dropbox.com/s/378mh15rv5eoo4c/Retrofitv7.wad?dl=0

 

-Fixed the secret door. An adjcacent sector mistakenly had the same sector tag so they both opened.

-Proper aligned textures for the courtyard and by the exit door.

-Fixed a ceiling texture that displayed the default ceiling.

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There's one thing I noticed just now too in Map 32: pic

Also allows to walk through the gap.

 

@FractalXX: Xabika started a post higher on this page for errors he spotted. You might want to fix what he found in your map. ;)

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