Gridlock - A community project (maps aligned to the 64 units grid)

21 hours ago, Cyberia-Mix said:

There's one thing I noticed just now too in Map 32: pic

Also allows to walk through the gap.

 

@FractalXX: Xabika started a post higher on this page for errors he spotted. You might want to fix what he found in your map. ;)

I fixed it. Version 3 is up. Change since the last version is that I moved a couple of lamps to a size so that a player wouldn't be tempted to walk through the gaps (and not to mention, I put some Doom 3 sound effects, a Brutal Doom sound effect for grabbing orbs, and a pickup sound effect from Ancient Aliens into the wad).

http://www.mediafire.com/file/rnb3n90248999by/Dinosaur_Foot_v3.wad

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I looked my my map again, and I see a couple small tweaks I could make over the weekend, if it would be OK to do so now.

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Double post, but 23 hours apart. Here's the updated version of my map: hkeepv6.zip

 

changes in hkeepv6.wad:

 

 - Changed the flat on the lifts on the walls and towers to one that looks
better on diagonal lifts.
 - Changed the two switches that open the balcony windows and the door to the
throne room into one switch that opens both.

Edited by Empyre

Posted (edited)

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On 2017. 08. 23. at 11:11 PM, Royal_Sir said:

I feel more embarrassed each time I upload an updated version of my small map. Like these are the kind of things I should have caught on a long time ago and fixed in only like 4 versions.

 

Oh well, here's V7 of Retrofit.

 

https://www.dropbox.com/s/378mh15rv5eoo4c/Retrofitv7.wad?dl=0

 

-Fixed the secret door. An adjcacent sector mistakenly had the same sector tag so they both opened.

-Proper aligned textures for the courtyard and by the exit door.

-Fixed a ceiling texture that displayed the default ceiling.

 

I'll update that, soon.

 

On 2017. 08. 24. at 10:19 PM, Cyberia-Mix said:

There's one thing I noticed just now too in Map 32: pic

Also allows to walk through the gap.

 

@FractalXX: Xabika started a post higher on this page for errors he spotted. You might want to fix what he found in your map. ;)

 

I saw that, I just didn't have time to open up GZDB, yet. I'll fix that soon and thanks for the reminder.

@Xabika2202: Thanks for the notification.

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