Cyanide Posted February 23, 2016 Ninehills42 said:So I played your level, and i find it a very quality map. Nice design, good music, well balanced map. I have only one thing: There is not enought ammo. I ran out of it after killing the cyberdemon, i had nothing but fist left for the 5 cacodemons and the hell knights :) Otherwise your map is very-very good. Thanks! Stuffing in more ammo atm. EDIT: Wait, what? Music? I didn't add any music? 0 Share this post Link to post
Ninehills42 Posted February 23, 2016 I changed some thing in my map. Basicly balanced a bit. Link at original comment. 0 Share this post Link to post
Ninehills42 Posted February 23, 2016 Cyanide said:Thanks! Stuffing in more ammo atm. EDIT: Wait, what? Music? I didn't add any music? I have no idea xD I just liked it... It might be original Doom music. 0 Share this post Link to post
Royal_Sir Posted February 26, 2016 Hey, fixed my wad. Now it only needs Doom 2 and CC4Tex to work. (Textures not included in the wad). -Textures now consolidated under CC-4 Tex -Fixed a monster closet -Added a secret to the map -Made a red key door a little more obvious it needs a red key -Small fixes Retrofit 0 Share this post Link to post
vadrig4r Posted February 26, 2016 Cyanide said:Better late than never http://www.mediafire.com/download/a9ap4nhoq64dar1/pillar64.wad Haven't thought of a name yet. Uses Doom2.wad and cc4-tex.wad textures. No custom music. Tested witd GZDoom. Would like feedback. Lifts don't work in prboom+ making the map unfinishable. HoM on the skybox by the cyberdemon. The project's stated aim is limit removing/boom compatibility, so if you ask people to test your map please at least run it quickly in prboom+ so people are actually helping you test your map's gameplay and not doing the grunt work of verifying compatibility. It was a fun map until that bit anyway. 0 Share this post Link to post
Cyanide Posted February 26, 2016 vadrig4r said:Lifts don't work in prboom+ making the map unfinishable. HoM on the skybox by the cyberdemon. The project's stated aim is limit removing/boom compatibility, so if you ask people to test your map please at least run it quickly in prboom+ so people are actually helping you test your map's gameplay and not doing the grunt work of verifying compatibility. It was a fun map until that bit anyway. Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :) New version up (this time tested with prboom+). Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad 0 Share this post Link to post
Doom14 Posted February 26, 2016 If the deadline is still as it says in the opening post, I'd like to drop an attempt. Title is Fatal if Swallowed. Going to be a nuke-plant-base with influences from The Crusher if I can manage. I'm more posting now so I force myself to finish. The map's already WiP, but it's extremely unfinished right now. 0 Share this post Link to post
FractalXX Posted February 27, 2016 Cyanide said:Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :) New version up (this time tested with prboom+). Link: http://www.mediafire.com/download/ealeqfo1m1m2qn6/pillar64.wad Could you update it in the maps' original post, too? We need some order so the links in the OP are always pointing at the original posts of the maps. Doom14 said:If the deadline is still as it says in the opening post, I'd like to drop an attempt. Title is Fatal if Swallowed. Going to be a nuke-plant-base with influences from The Crusher if I can manage. I'm more posting now so I force myself to finish. The map's already WiP, but it's extremely unfinished right now. http://i.imgur.com/KHIXEWP.jpg Looking nice so far. When you finish it, you should include it in this post since you have the description and the screenshot already. Just notify us. Little update to the OP: ALSO, from now on, when you make an update to the map's post, include the date of your update in it. Would be much of a help. 0 Share this post Link to post
vadrig4r Posted February 27, 2016 Cyanide said:Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :) New version up (this time tested with prboom+). Link: http://www.mediafire.com/download/ealeqfo1m1m2qn6/pillar64.wad Nice one, thanks man. Now that I can play it I really appreciate this map. The titular pillars are a lot of fun and there's immense variety given the size of the level. Really like the look and feel overall and the gameplay is very good. I felt the crate room was a bit gratuitous/finicky if you're going for 100% kills and ammo was a bit tight towards the end with the Cacodemons. Overall I was really impressed by the map's scope and fluidity. 0 Share this post Link to post
Cyanide Posted February 27, 2016 FractalXX said:Could you update it in the maps' original post, too? We need some order so the links in the OP are always pointing at the original posts of the maps. It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread? vadrig4r said:Nice one, thanks man. Now that I can play it I really appreciate this map. The titular pillars are a lot of fun and there's immense variety given the size of the level. Really like the look and feel overall and the gameplay is very good. I felt the crate room was a bit gratuitous/finicky if you're going for 100% kills and ammo was a bit tight towards the end with the Cacodemons. Overall I was really impressed by the map's scope and fluidity. Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also. Thanks! 0 Share this post Link to post
Cyanide Posted February 27, 2016 New version up. New crate room, and added ammo. Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad Link in other posts changed. 0 Share this post Link to post
FractalXX Posted February 27, 2016 Cyanide said:It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread? Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also. Thanks! By that, I mean the first post where you showed us the map. (Link in the OP) 0 Share this post Link to post
Cyanide Posted February 27, 2016 FractalXX said:By that, I mean the first post where you showed us the map. (Link in the OP) Done. 0 Share this post Link to post
Superluigieth1 Posted February 27, 2016 This might've been answered, but can thing placements by on the 32 grid? 0 Share this post Link to post
vadrig4r Posted February 27, 2016 Superluigieth1 said:This might've been answered, but can thing placements by on the 32 grid? FractalXX said:Things don't matter. Place them wherever you like. The rule is about the vertices. Go wild. 0 Share this post Link to post
Ninehills42 Posted February 28, 2016 Okay, so here is my lastest (hopefully final) version of my map: http://www.mediafire.com/download/9t1v8dze8z19p3c/Tower_of_Hope%28v1.4%29.wad Difficulty settings added, in UV a megaspehere and cells added to the middle room. 0 Share this post Link to post
The_SloVinator Posted February 29, 2016 Some progress. I name the map "Through and Around" UPDATE: 10. 4. 2016 (or 4. 10. 2016 for you Americans) It's done! https://www.dropbox.com/s/ca2blpnmvjbzpbf/Through%20%26%20Around.rar?dl=0 Check my latest post for details! Enjoy. UPDATE! 22. 6. 2016 (6. 22. 2016) - Based on criticism I received, I've changed most of the stuff. Thanks, rdwpa! - Enemy & item replacement - Wormholes are faster 0 Share this post Link to post
FractalXX Posted February 29, 2016 Soldier993 said:Some progress. I name the map "Through and Around" https://i.gyazo.com/5f62dd12b81bfab5d5acc74a0d03137a.jpg Nice looking map there. Make sure you put the DL link in this post when it's available. 0 Share this post Link to post
The_SloVinator Posted March 1, 2016 FractalXX said:Nice looking map there. Make sure you put the DL link in this post when it's available. Will do. Thanks. 0 Share this post Link to post
Walter confetti Posted March 1, 2016 fixed two "bloody mess 2" things in my map, due to the final boss usage of that sprite, download link is the same of the first post... 0 Share this post Link to post
Ninehills42 Posted March 6, 2016 Hi everyone! I have completed my 2nd level, called Castle of Atlantis (v2.2). Here's the link: http://www.mediafire.com/download/jww71aqkjymo0us/Castle_of_Atlantis%28v2.2%29.wad Custom music: no Difficulty settings: I'll add them later Textures: cc4 and Doom2 Its a bit easier than my last map, but still entertaining enough :) Screenshots: Latest version: Changed teleport destination of some revenants, archis, also I added a few chaingunners and archis (+ammo and health) 0 Share this post Link to post
FractalXX Posted March 6, 2016 Ninehills42 said:Hi everyone! I have completed my 2nd level, called Castle of Atlantis (v1.1). Here's the link: http://www.mediafire.com/download/2l4rat7ljqdh0d4/Castle_of_Atlantisv%281.1%29.wad Custom music: no Difficulty settings: I'll add them later Textures: cc4 and Doom2 Its a bit easier than my last map, but still entertaining enough :) Screenshots: http://i.imgur.com/JM370Dj.pnghttp://i.imgur.com/nNavBis.png Added. Well done! Will test when I'll have time. 0 Share this post Link to post
Ninehills42 Posted March 10, 2016 FractalXX said:Added. Well done! Will test when I'll have time. Did you test it? :) 0 Share this post Link to post
Azuruish Posted March 10, 2016 Hey... Sign me. I got some idea for such project. 0 Share this post Link to post
FractalXX Posted March 10, 2016 Ninehills42 said:Did you test it? :) Not yet, work takes my time at the moment. I hope I'll be able to test it during the weekend. Azuruish said:Hey... Sign me. I got some idea for such project. Signed. 0 Share this post Link to post
The_SloVinator Posted April 10, 2016 UPDATE! 22. 6. 2016 (6. 22. 2016) - Based on criticism I received, I've changed most of the stuff. Thanks, rdwpa! - Enemy & item replacement - Wormholes are faster --- It's done! Here's the *updated* link. https://www.dropbox.com/s/ca2blpnmvjbzpbf/Through%20%26%20Around.rar?dl=0 I tested the balance & it is hard on UV but beatable 100 %. Enjoy. Textures: DOOM2.WAD Music: Waiting for Romero To Play Tested with: GZDoom 2.0.05, PrBoom Plus 2.5.1.4 0 Share this post Link to post
NaZa Posted April 10, 2016 I am working; a tech-base remake of Showdown from Memento Mori - layout 100% original tho 0 Share this post Link to post
FractalXX Posted April 10, 2016 Soldier993 said:It's done! https://i.gyazo.com/b94d90f1aec936df371b5e9d14cdcdf4.jpg Here's the link. https://www.dropbox.com/s/n71rg8xpz05j63f/Through%20%26%20Around.rar?dl=0 I tested the balance & it is hard on UV but beatable 100 %. Enjoy. Textures: DOOM2.WAD Music: Waiting for Romero To Play Tested with: GZDoom 2.0.05, PrBoom Plus 2.5.1.4 Updated. DoomLover234 said:I am working; a tech-base remake of Showdown from Memento Mori - layout 100% original tho Love tech-based levels. Can't wait! 0 Share this post Link to post
FractalXX Posted May 13, 2016 Summer is coming soon. How are you doing? 0 Share this post Link to post