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FractalXX

[RELEASED] Gridlock - A community project (maps aligned to the 64 units grid)

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Ninehills42 said:

So I played your level, and i find it a very quality map. Nice design, good music, well balanced map.
I have only one thing: There is not enought ammo. I ran out of it after killing the cyberdemon, i had nothing but fist left for the 5 cacodemons and the hell knights :)
Otherwise your map is very-very good.


Thanks! Stuffing in more ammo atm.

EDIT: Wait, what? Music? I didn't add any music?

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Cyanide said:

Thanks! Stuffing in more ammo atm.

EDIT: Wait, what? Music? I didn't add any music?


I have no idea xD I just liked it... It might be original Doom music.

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Hey, fixed my wad. Now it only needs Doom 2 and CC4Tex to work. (Textures not included in the wad).

-Textures now consolidated under CC-4 Tex
-Fixed a monster closet
-Added a secret to the map
-Made a red key door a little more obvious it needs a red key
-Small fixes

Retrofit

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Cyanide said:

Better late than never

http://www.mediafire.com/download/a9ap4nhoq64dar1/pillar64.wad

Haven't thought of a name yet.
Uses Doom2.wad and cc4-tex.wad textures.
No custom music.
Tested witd GZDoom.

Would like feedback.

Lifts don't work in prboom+ making the map unfinishable. HoM on the skybox by the cyberdemon. The project's stated aim is limit removing/boom compatibility, so if you ask people to test your map please at least run it quickly in prboom+ so people are actually helping you test your map's gameplay and not doing the grunt work of verifying compatibility.

It was a fun map until that bit anyway.

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vadrig4r said:

Lifts don't work in prboom+ making the map unfinishable. HoM on the skybox by the cyberdemon. The project's stated aim is limit removing/boom compatibility, so if you ask people to test your map please at least run it quickly in prboom+ so people are actually helping you test your map's gameplay and not doing the grunt work of verifying compatibility.

It was a fun map until that bit anyway.


Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :)

New version up (this time tested with prboom+).
Link: http://www.mediafire.com/download/dl321alxlqum9g9/pillar64_final.wad

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If the deadline is still as it says in the opening post, I'd like to drop an attempt.

Title is Fatal if Swallowed. Going to be a nuke-plant-base with influences from The Crusher if I can manage.

I'm more posting now so I force myself to finish. The map's already WiP, but it's extremely unfinished right now.

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Cyanide said:

Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :)

New version up (this time tested with prboom+).
Link: http://www.mediafire.com/download/ealeqfo1m1m2qn6/pillar64.wad


Could you update it in the maps' original post, too? We need some order so the links in the OP are always pointing at the original posts of the maps.

Doom14 said:

If the deadline is still as it says in the opening post, I'd like to drop an attempt.

Title is Fatal if Swallowed. Going to be a nuke-plant-base with influences from The Crusher if I can manage.

I'm more posting now so I force myself to finish. The map's already WiP, but it's extremely unfinished right now.

http://i.imgur.com/KHIXEWP.jpg


Looking nice so far. When you finish it, you should include it in this post since you have the description and the screenshot already. Just notify us.

Little update to the OP:

ALSO, from now on, when you make an update to the map's post, include the date of your update in it. Would be much of a help.

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Cyanide said:

Oops. My bad. Thought I could run it with any limit-removing source port. Guess I learn something new every day. :)

New version up (this time tested with prboom+).
Link: http://www.mediafire.com/download/ealeqfo1m1m2qn6/pillar64.wad

Nice one, thanks man. Now that I can play it I really appreciate this map. The titular pillars are a lot of fun and there's immense variety given the size of the level. Really like the look and feel overall and the gameplay is very good. I felt the crate room was a bit gratuitous/finicky if you're going for 100% kills and ammo was a bit tight towards the end with the Cacodemons.

Overall I was really impressed by the map's scope and fluidity.

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FractalXX said:

Could you update it in the maps' original post, too? We need some order so the links in the OP are always pointing at the original posts of the maps.


It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread?

vadrig4r said:

Nice one, thanks man. Now that I can play it I really appreciate this map. The titular pillars are a lot of fun and there's immense variety given the size of the level. Really like the look and feel overall and the gameplay is very good. I felt the crate room was a bit gratuitous/finicky if you're going for 100% kills and ammo was a bit tight towards the end with the Cacodemons.

Overall I was really impressed by the map's scope and fluidity.


Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also.

Thanks!

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Cyanide said:

It should already be updated in the first post i link to the DL. Or do you mean the very first post i made in this thread?

Yeah, the crate room isn't really that good is it? I'll see about redesigning it. Will add additional ammo also.

Thanks!


By that, I mean the first post where you showed us the map. (Link in the OP)

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Superluigieth1 said:

This might've been answered, but can thing placements by on the 32 grid?

FractalXX said:

Things don't matter. Place them wherever you like.
The rule is about the vertices.

Go wild.

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Some progress. I name the map "Through and Around"



UPDATE:
10. 4. 2016 (or 4. 10. 2016 for you Americans)

It's done!

https://www.dropbox.com/s/ca2blpnmvjbzpbf/Through%20%26%20Around.rar?dl=0

Check my latest post for details!
Enjoy.

UPDATE! 22. 6. 2016 (6. 22. 2016)

- Based on criticism I received, I've changed most of the stuff. Thanks, rdwpa!

- Enemy & item replacement
- Wormholes are faster

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fixed two "bloody mess 2" things in my map, due to the final boss usage of that sprite, download link is the same of the first post...

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Hi everyone!
I have completed my 2nd level, called Castle of Atlantis (v2.2).
Here's the link: http://www.mediafire.com/download/jww71aqkjymo0us/Castle_of_Atlantis%28v2.2%29.wad
Custom music: no
Difficulty settings: I'll add them later
Textures: cc4 and Doom2
Its a bit easier than my last map, but still entertaining enough :)
Screenshots:


Latest version: Changed teleport destination of some revenants, archis, also I added a few chaingunners and archis (+ammo and health)

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Ninehills42 said:

Hi everyone!
I have completed my 2nd level, called Castle of Atlantis (v1.1).
Here's the link: http://www.mediafire.com/download/2l4rat7ljqdh0d4/Castle_of_Atlantisv%281.1%29.wad
Custom music: no
Difficulty settings: I'll add them later
Textures: cc4 and Doom2
Its a bit easier than my last map, but still entertaining enough :)
Screenshots:
http://i.imgur.com/JM370Dj.pnghttp://i.imgur.com/nNavBis.png


Added. Well done!
Will test when I'll have time.

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Ninehills42 said:

Did you test it? :)


Not yet, work takes my time at the moment. I hope I'll be able to test it during the weekend.

Azuruish said:

Hey... Sign me. I got some idea for such project.


Signed.

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UPDATE! 22. 6. 2016 (6. 22. 2016)

- Based on criticism I received, I've changed most of the stuff. Thanks, rdwpa!

- Enemy & item replacement
- Wormholes are faster
---

It's done!



Here's the *updated* link.

https://www.dropbox.com/s/ca2blpnmvjbzpbf/Through%20%26%20Around.rar?dl=0

I tested the balance & it is hard on UV but beatable 100 %. Enjoy.

Textures: DOOM2.WAD
Music: Waiting for Romero To Play
Tested with: GZDoom 2.0.05, PrBoom Plus 2.5.1.4

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I am working; a tech-base remake of Showdown from Memento Mori - layout 100% original tho

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Soldier993 said:

It's done!

https://i.gyazo.com/b94d90f1aec936df371b5e9d14cdcdf4.jpg

Here's the link.

https://www.dropbox.com/s/n71rg8xpz05j63f/Through%20%26%20Around.rar?dl=0

I tested the balance & it is hard on UV but beatable 100 %. Enjoy.

Textures: DOOM2.WAD
Music: Waiting for Romero To Play
Tested with: GZDoom 2.0.05, PrBoom Plus 2.5.1.4


Updated.

DoomLover234 said:

I am working; a tech-base remake of Showdown from Memento Mori - layout 100% original tho


Love tech-based levels. Can't wait!

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