Wovenloaf Posted May 29, 2016 Chaingunners + Archviles alone = Hell (even by Hell's standards) 0 Share this post Link to post
Lt. Shrub Posted June 16, 2016 My least favorite enemy is the Pain Elemental. One big pain by that spews out a bunch of smaller pains. 0 Share this post Link to post
Unf Posted June 17, 2016 Chaingunners. Heavy weapon dudes. Chaingun guys. Those bald black fucks that use their silly willy chaingun. BULLSHIT-O-MATIC. I absolutely despise these guys, long range? well, you're fucked. Close range? Rest in Pieces. I have never seen good use for these guys, the only good thing is that they drop a chaingun, probably the ABSOLUTE BEST gun against them. Shotgun? Thats ok, you can kill them in 1-2 shots. Super Shotgun? WHOOPS! MISSED A SHOT! TIME TO FUCKING DIE! This is one of the many reasons I ABSOLUTELY DESPISE Plutonia if im doing it singleplayer. Chaingunners can DESTROY you, they can stunlock most enemies too, so theyre dangerous towards the player and demons! FUCK. CHAINGUN. GUYS. /rant 0 Share this post Link to post
scifista42 Posted June 17, 2016 ^ You've reminded me of this: Spoiler https://www.doomworld.com/vb/post-hell/67711-lakisoft-is-a-child-who-needs-to-grow-up/ 0 Share this post Link to post
MFG38 Posted June 17, 2016 Either the Pain Elementals or the Revenants. Can't say which for sure. 0 Share this post Link to post
rehelekretep Posted June 17, 2016 revenants are great fun to punch/SSG/rocket. their dying collpase 'splosh' sound is so satisfying. 0 Share this post Link to post
DeathevokatioN Posted June 17, 2016 It depends how you use them... sometimes every enemy can simultaneously be my least favorite enemy, depending on the wad. :P 0 Share this post Link to post
Spectre01 Posted June 17, 2016 Chaingunners. Stupidly high DPS and little counterplay against them when placed well. id should've really gave them a 0.5 second spin-up time or something with a distinct warning sound. One of the positive changes I find in BD. 0 Share this post Link to post
Face23785 Posted June 19, 2016 scifista42 said:^ You've reminded me of this: Spoiler https://www.doomworld.com/vb/post-hell/67711-lakisoft-is-a-child-who-needs-to-grow-up/ Thanks for that. I could not stop laughing. 0 Share this post Link to post
Azazel Bloodfucker Posted June 20, 2016 The Arch vile, but not for his Resurrection abilities, but his attack. I feel that there should be another way to dodge his attack besides hiding. In fact I wish the arch vile could resurrect all monsters but with some kind of limit. 0 Share this post Link to post
Spectre01 Posted June 20, 2016 The Archvile's attack is very unique in that regard and cockblocks you from running circles to avoid damage like with the other demons. 0 Share this post Link to post
SavageCorona Posted June 20, 2016 I tend to dislike the mid-tier enemies that use up ammo pointlessly. Which is why I like using them in my own maps so much. 0 Share this post Link to post
illuknisaa Posted June 21, 2016 I just hate Barons of Hell. They are just so boring. It takes forever to kill a baron with low tier weapons and evading its' attacks is ridiculously easy. If I see more 3+ vanilla barons at the same time I'll probably just playing the wad on the spot. 0 Share this post Link to post
Master O Posted June 21, 2016 Revenants in groups can be irritating, especially if they are surrounding and protecting a lone Archvile. Azazel Bloodfucker said:The Arch vile, but not for his Resurrection abilities, but his attack. I feel that there should be another way to dodge his attack besides hiding. In fact I wish the arch vile could resurrect all monsters but with some kind of limit. You really want Spider Masterminds and Cyberdemons to be revivable? What are you, a masochist? 0 Share this post Link to post
Azazel Bloodfucker Posted June 21, 2016 Master O said:Revenants in groups can be irritating, especially if they are surrounding and protecting a lone Archvile. You really want Spider Masterminds and Cyberdemons to be revivable? What are you, a masochist? Stop being a pussy, just kidding, but anyways. I don't think he could revive them anyways, according to canon or the games rules. Because he can't revive gibbed monsters and both of their death animations are technically self gibs, but according to that logic archviles should be able to resurrect other archviles. I think it would be cool if Archviles could resurrect other archviles, if they had a rule that the Archvile that revived the other archvile can no longer revive other Demons, or if it had some kind of super long animation. 0 Share this post Link to post
Zed Posted June 21, 2016 Azazel Bloodfucker said:Because he can't revive gibbed monsters and both of their death animations are technically self gibs, but according to that logic archviles should be able to resurrect other archviles. They actually can resurrect gibbed monsters. The only monsters Arch-Viles can't resurrect are the ones placed by the author, and it can't resurrect other Arch-Viles, Lost Souls, Cyberdemons, and Spider Masterminds. But... Azazel Bloodfucker said:I think it would be cool if Archviles could resurrect other archviles, if they had a rule that the Archvile that revived the other archvile can no longer revive other Demons, or if it had some kind of super long animation. Not exactly that, but scifista42 made something very similar a while ago: https://www.doomworld.com/idgames/utils/exe_edit/patches/resur 0 Share this post Link to post
Azazel Bloodfucker Posted June 21, 2016 Zed said:They actually can resurrect gibbed monsters. The only monsters Arch-Viles can't resurrect are the ones placed by the author. I knew about the creator placed monsters, but it's good to know gibbed monsters can be resd. Not exactly that, but scifista42 made something very similar a while ago Thanks. 0 Share this post Link to post
SavageCorona Posted June 21, 2016 A cool idea would be if the Archvile had resurrection points (ie. like energy or ammo whatever etc) and higher tier monsters used up more of them and it regenerates over time and some kind of mechanic that lowers its max res. points if it resurrects something like another archvile or either of the bosses. 0 Share this post Link to post
deadwolves Posted June 22, 2016 Changed my worst enemy to the cacodemon. Too many hitpoints, too many of them on some maps, such a pain! SavageCorona said:A cool idea would be if the Archvile had resurrection points (ie. like energy or ammo whatever etc) and higher tier monsters used up more of them and it regenerates over time and some kind of mechanic that lowers its max res. points if it resurrects something like another archvile or either of the bosses. The Numb Body enemy from Silent Hill 3 is pretty much the same idea. If you leave it alone for long enough, it begins to grow and accumulate higher hit points, dependent on what level of difficulty. 0 Share this post Link to post
conexxo Posted June 25, 2016 Those who don't look cute to me :) So basically arch-viles, mancubi, pain elementals, cyberdemon and that fat gutted chaingunner bastard. 0 Share this post Link to post
baja blast rd. Posted June 25, 2016 From speedrunning: CHAINGUNNERS!!!!!! Lost souls and PEs are up there too, but having to run past a group of chaingunners and hope the RNG cooperates is ugh. 0 Share this post Link to post
scifista42 Posted June 25, 2016 conexxo said:Those who don't look cute to me :) So basically arch-viles, mancubi, pain elementals, cyberdemon and that fat gutted chaingunner bastard. Revenants look cute to you too? :) To be fair, maybe I'd consider them cute if I could get over their horrible screaming sounds. 0 Share this post Link to post
Cacockcansukmycok Posted June 25, 2016 why not the lost soul too he is kind of interesing soemtimes. 0 Share this post Link to post
RedBaws009 Posted June 30, 2016 I hate Spectres. I don't know about anyone else, but in my past DOOM experiences, there always seems to be one more of the bastards after you clear a horde. Then they snatch some of your HP and it irritates me. 0 Share this post Link to post
NorkasAradel Posted June 30, 2016 its really a tossup between pain elementals (plus their foul spawn), chaingunners, and archviles for me 0 Share this post Link to post
LittleInferno Posted June 30, 2016 Spectres, though I have none I completely dislike. 0 Share this post Link to post
shotfan Posted July 1, 2016 Lost Souls. Too much health for just a skull, should be something closer to Imp's level, to be gone with a single shotgun blast (around 70-80 HP). They can repeat their charge attack at close distance rapidly, which is infuriating and makes no sense - they should build speed first, but no, they just charge again at full speed! And lastly, they are so stupid that they can attack others of their kind, actually making them weaker in swarms. Now, compare them to Pinkies. Those have actually reasonable health for their size, will not infight, and them attacking continuously makes sense, since they only bite you instead of relying on the charge's kinetic energy. Thus I prefer hordes of Pinkies to clouds of Lost Souls. 0 Share this post Link to post