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rdwpa

Mapping for MBF

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How exactly is this set up? I've played some maps designed specifically for MBF format -- the most recent among them being "The Last Sanctuary". More than one cursory Google search -- I was curious about this months ago as well -- failed to turn up any GZDB config settings, however. Nor have I been able to find documentation on MBF's extended features, beyond the basic ones that are now Boom-format mapping staples, of course, like fake floors and ceilings and sky transfers and stuff on that level.

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As far as linedef+sector actions+flags go, the only feature that MBF added over Boom is the sky transfer action - and that's already available in Boom game configuration in (GZ)Doom Builder and usable in PrBoom-plus in -complevel 9 anyway. Just map with this (Boom) configuration. The real worthy MBF features are additional DEHACKED/BEX codepointers.

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There's no specific actions in MBF besides of sky transfers. Its features are in extended dehacked.

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Heh, this map could be done in Boom format, it uses MBF features only a little - PlaySound for ambient sounds and Spawn for regeneration chambers (though my original intentions were to use them more extensively).
entryway once removed the sky transfer support from complevel -9 in prboom+, but after several complaints put them back.

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