baja blast rd. Posted January 19, 2016 How exactly is this set up? I've played some maps designed specifically for MBF format -- the most recent among them being "The Last Sanctuary". More than one cursory Google search -- I was curious about this months ago as well -- failed to turn up any GZDB config settings, however. Nor have I been able to find documentation on MBF's extended features, beyond the basic ones that are now Boom-format mapping staples, of course, like fake floors and ceilings and sky transfers and stuff on that level. 0 Share this post Link to post
scifista42 Posted January 19, 2016 As far as linedef+sector actions+flags go, the only feature that MBF added over Boom is the sky transfer action - and that's already available in Boom game configuration in (GZ)Doom Builder and usable in PrBoom-plus in -complevel 9 anyway. Just map with this (Boom) configuration. The real worthy MBF features are additional DEHACKED/BEX codepointers. 0 Share this post Link to post
Archi Posted January 19, 2016 There's no specific actions in MBF besides of sky transfers. Its features are in extended dehacked. 0 Share this post Link to post
baja blast rd. Posted January 19, 2016 Okay, that makes sense. Thanks. 0 Share this post Link to post
cybermind Posted January 20, 2016 Heh, this map could be done in Boom format, it uses MBF features only a little - PlaySound for ambient sounds and Spawn for regeneration chambers (though my original intentions were to use them more extensively). entryway once removed the sky transfer support from complevel -9 in prboom+, but after several complaints put them back. 0 Share this post Link to post