Philnemba Posted January 20, 2016 (edited) Bijou Doom is a little mapping exercise/project where I basically recreated all 3 episodes of Doom in tiny 384x384 playable spaces. I also included a bonus episode 4 which are experimental maps in a playable 128x128 space for the name of Science! E1M2 E1M5 E1M7 E2M3 IDgames link: https://www.doomworld.com/idgames/levels/doom/megawads/bijou Also shoutout to FuzzballFox for suggesting the name :) Edited August 19, 2017 by Philnemba : Idgames link :) 4 Share this post Link to post
Fuzzball Posted January 20, 2016 Horray! Can't wait to see how the rest turn out! ~ 0 Share this post Link to post
scifista42 Posted January 20, 2016 Well executed concept for each map, the areas are recognizable and play OK for a map of this size, so good job. E1M8 could have been exciting if it had 2 Barons. ;) (if so, you could have afforded a little more space in this map too, because the player would never squeeze himself into the star's corners, so that it could be bigger on the whole) 0 Share this post Link to post
Death Egg Posted January 20, 2016 Nice, there was another project like this as well with Doom II, but I'm not sure whatever happened to it, or what it was even called for that matter. 0 Share this post Link to post
gaspe Posted January 21, 2016 This was quite nice! Personally I would have done E1M2 in a different way. I'm interested to see how E2/E3 will be, especially the boss maps :P 0 Share this post Link to post
scifista42 Posted January 21, 2016 Death Egg said:Nice, there was another project like this as well with Doom II, but I'm not sure whatever happened to it, or what it was even called for that matter. I think you mean Doom 2 in a Nutshell. 0 Share this post Link to post
Philnemba Posted January 21, 2016 Thanks for the positive feedback here people :) gaspe said:Personally I would have done E1M2 in a different way. Yea for whatever the reason I had difficulty trying to do a 384 version of E1M2 and what you see now was the result. Also just finish up E2M5 0 Share this post Link to post
purist Posted January 22, 2016 scifista42 said:I think you mean Doom 2 in a Nutshell. I started a Doom II one as well http://doomedsda.us/wad1761.html 0 Share this post Link to post
Philnemba Posted February 8, 2016 Current status: Progress is slow due to being too busy with other stuff but completed ep2 last week and halfway done with ep3 E2M7 E3M2 0 Share this post Link to post
VGA Posted February 8, 2016 Each and every screenshot makes me smile :-D 0 Share this post Link to post
Shanoa Posted February 9, 2016 A very interesting concept, will try it out soon. Nice work Phil. (: 0 Share this post Link to post
Crunchynut44 Posted February 10, 2016 I like these, they were super cute and fun. Can't wait to play the rest! 0 Share this post Link to post
Jimothy Posted February 10, 2016 Taking "bite-size" to a whole new level, eh? ;) Shoddy joking aside, the proof-of-concept through E1 as presented in the alpha wad is actually pretty neato for something of its small size. I was worried that things would've been a bit more cramped but it turned out to be a bit less scary on that front than I imagined, so no worries. Definitely excited to see how E2 and E3 turn out, so I'll keep my eye on this one. Great work Phil! 0 Share this post Link to post
schmerr Posted February 14, 2016 actually made e1m8 a bit more threatening with all the cramped space heh 0 Share this post Link to post
VGA Posted February 29, 2016 Any progress? I am waiting for E1 to be finalised to play. Looks cute :D 0 Share this post Link to post
pavera Posted February 29, 2016 These mini levels are pretty endearing. I think you've done a pretty good job so far of capturing the spirit of each level within your constraints. Fun stuff, looking forward to more! 0 Share this post Link to post
vadrig4r Posted March 1, 2016 Was interesting to see how you kept the gameplay reasonably fun with such limitations. Lovely little coffee break Doom! 0 Share this post Link to post
Philnemba Posted December 11, 2016 MASSIVE SUPER BUMP After several months of inactivity, I'm resuming this and hopefully will finish this up before the end of the year. E3M4 0 Share this post Link to post
Philnemba Posted December 12, 2016 New Alpha version is up containing E1M1-E3M4,E3M9 Feedback of course is welcome :) DOWNLOAD: https://www.sendspace.com/file/yrp9i7 0 Share this post Link to post
Walter confetti Posted December 12, 2016 Cute mapset, played the episode 2 and 3 since i've already played the first episode at first alpha release of this project, did the missing texture in e2m3 entrance is somewhat intentional? Over that, i don't found any other significant bugs... i'm curious how will appear e3m5 and e3m6... 0 Share this post Link to post
Philnemba Posted December 13, 2016 walter confalonieri said:did the missing texture in e2m3 entrance is somewhat intentional? Whoops that definitely wasn't intended and will be fix on the next build once I finish up episode 3. 0 Share this post Link to post
alfasketer Posted December 17, 2016 Just got through E1 again and I wanted to check for updates. Downloading the Second Alpha now. EDIT: I just loved the cyberdemon fight at the ned of E2. It was awesome. 0 Share this post Link to post
Philnemba Posted August 4, 2017 Alright after months of delays with personal life & other stuff, I present ya'll the first(and most likely only) RELEASE CANDIDATE!! Contains all 3 episode of bit size 384x384 size maps & feedback/criticism is welcome. Sometime during or after the weekend I'll upload this to Idgames ;) 1 Share this post Link to post
baja blast rd. Posted August 4, 2017 Here's a continuous FDA for e3. I played the first two episodes when they came out and remember them being cute and fun. BijouRC_e3_rd_fda.zip 1 Share this post Link to post
Philnemba Posted August 8, 2017 Delaying Idgames upload because I'm adding...something that may or may not be episode 4 related ;) 2 Share this post Link to post