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JohnnyTheWolf

Unofficial patch for Doom, Doom II and Final Doom?

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Hello all,

Is there a mod/fan-made patch out there that fixes the remaining bugs in DooM, DooM II and Final DooM? For example, secrets that do not register or unreachable monsters.

Thanks in advance!

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Engine related errors? Yes, many source ports fix them. Level design errors in the stock maps? No.

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StalkerZHS said:

modify the Iwads yourself, editing them in doom builder and saving them AS iwads with... DeepSea

NO. You should never alter a game's IWAD under any circumstance.

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HavoX said:

NO. You should never alter a game's IWAD under any circumstance.


What you can do is make copies of the iwads and edit those and remove anything that hasn't been changed(music, sprites, textures, etc.) and name that wad something else to load as a pwad alongside.

Although I bet plenty of people here could make an unofficial patch to fix all the mappings errors and such. We have plenty of talented programmers among us.

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Mostly people don't fix map errors because, well, you really should play better maps than the official ones instead. :p

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JohnnyTheWolf said:

Hello all,

Is there a mod/fan-made patch out there that fixes the remaining bugs in DooM, DooM II and Final DooM? For example, secrets that do not register or unreachable monsters.

Thanks in advance!

If you use Doom Retro then there are map-specific fixes that are automatically applied to many of the official maps of Doom 1+2, TNT, Plutonia and NRFTL.

https://github.com/bradharding/doomretro/blob/master/src/p_fix.c

(You can disable them with the r_fixmaperrors variable.)

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HavoX said:

NO. You should never alter a game's IWAD under any circumstance.

Serious question here: why? I guess because of copyright(s) and whatnot?

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Multiplayer source-ports does integrity checks on your IWAD, if it differs from the originals, it will refuse to connect. There are other variables but I am too lazy to go through all of them.

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