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doom12

ACS turn based movement

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I don't know what you mean by "turn based movement", but if you mean something in the spirit of locking the player in a small dummy room only to take input from him and use it for your own unique game logic scripted in ACS (and showing graphics to the player via HudMessages or fake camera changes), that's possible. For example, Mortal Kombat Doom by Doomero-21 is a relatively faithful port of the original Mortal Kombat into ZDoom engine implemented pretty much fully in ACS, as far as I know.

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what I mean is like in first person rpgs that will move the player to a tile and then an enemy move after you do so. is it possible to achive this in ACS scripting?

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