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Filystyn

Ok this one is what took me long time and i have no idea how to fix.

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I have a rocket launcher that spawns many small rockets.

Fine.


Actor NewRocket : Rocket {

scale 1.2
Speed 30
Damage 200
DamageType "Rocket"

States {

Death:
MISL B 1 Bright A_Explode( 200, 200 )
MISL B 1 Bright A_CustomMissile( "SmallRocket", 0, 0, random(-180,180), CMF_AIMDIRECTION, random(-90, 90) )
MISL B 0 Bright A_CustomMissile( "SmallRocket2", 0, 0, random(-180,180), CMF_AIMDIRECTION, random(-90, 90) )


(...)



I want this: To not hurt other friendly players. It was fun to watch out when we played 3 people on server but after reaching 7 people 80% deaths were rockets;-).

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Is this legit?:

MISL B 1 Bright A_CustomMissile( "SmallRocket", 0, 0, random(-180,180), CMF_AIMDIRECTION | CMF_TRACKOWNER, random(-90, 90) )

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