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Tolwyn

PRBOOM Plus Multiplayer

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Ok. I know the documentation is in the PRBOOM archive. I have that, but am still confused.

Let's say I am on a LAN.

192.168.1.3 is computer 1
192.168.1.4 is computer 2
192.168.1.5 is computer 3

Let's assume computer 1 is the host.

I have the default port 5030 open (or at least forwarded to the right IP).

Using prboom-plus_server.exe

How do I get a coop game between these three computers?

The documentation says "Computer Name" which means nothing to me. I use TCP/IP address, so maybe that's what it means? Computer name is IPX/SPX or Windows Networking.

I assume I can do:
prboom-game-server -N 3 -l 15 -s 2

What is the syntax to CONNECT to this server from the other clients??

The documentation is very poor.

Please don't recommend a different port. Crap or not, the question is explicitly for PRBOOM (PRBOOM PLUS, etc.).

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Ok. I think I have this, but would WELCOME some feedback from you guys.


Computer 1 (Server)

prboom-plus_server.exe -N3 -l 01 -s 3


Computer 1 (client)

glboom-plus.exe -iwad doom2.wad -net 192.168.1.3

Computer 2 (client)

glboom-plus.exe -iwad doom2.wad -net 192.168.1.3

Computer 3 (client)

glboom-plus.exe -iwad doom2.wad -net 192.168.1.3

Right?

Now, I tried demo recording and Client 1 gets bad mouse latency.

Is there a fix for this?

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I've noticed simply trying again and again until both players have no lag is the fix.

Also, you can start the clients in a "listen" mode and THEN start the server....

I've had success with this.

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Thanks for sharing your findings, it's nice to have proper instructions on using Prboom+ for multiplay. Hopefully someone more knowledgeable than myself can come along and explain the seemingly random nature of that mouse latency. I've heard it mentioned before, but never heard that trying several times can actually get it to work acceptably.

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