JohnnyTheWolf Posted January 31, 2016 I am looking for a simple mod that makes the Supershotgun drop in Ultimate Doom. I have located several links to wads, but all of them appear to be dead. I would have expected such addon to be easily found, but so far it does not seem so. :S 0 Share this post Link to post
plums Posted January 31, 2016 What source port? ZDoom, Crispy Doom, and probably others support using the SSG in Doom 1, but you have to give yourself one manually, and you have to load the SSG graphics and sounds from an extra wad. If you want one that replaces the normal SG in maps, that's marginally harder. I'm sure someone (maybe me) could make one for ZDoom fairly easily, if that's what you're using. 0 Share this post Link to post
JohnnyTheWolf Posted January 31, 2016 That would be very much appreciated! :D I am using GZDoom. 0 Share this post Link to post
plums Posted January 31, 2016 OK, I'll get to it in a few hours if no one beats me to it. 0 Share this post Link to post
scifista42 Posted January 31, 2016 Launch Ultimate Doom IWAD with Doom 2 as a PWAD. Open GZDoom's console, type "give SuperShotgun", press enter and close console. Done. 0 Share this post Link to post
JohnnyTheWolf Posted January 31, 2016 EDIT: I got it to work, but unfortunately, I now get Doom II's sky and menu screen. :S 0 Share this post Link to post
VGA Posted January 31, 2016 JohnnyTheWolf said:EDIT: I got it to work, but unfortunately, I now get Doom II's sky and menu screen. :S Extract the SSG sprites and sounds only and put them in a wad, and load that one instead of all of doom2.wad 0 Share this post Link to post
Lila Feuer Posted January 31, 2016 Not hard to do, I even did a randomizer that is setup to only drop Doom 1 actors in Doom II and vice versa. Novel as hell but it's kinda cool to D1 or D2-inize an otherwise D2 or D1 game. 0 Share this post Link to post
JohnnyTheWolf Posted February 1, 2016 VGA said:Extract the SSG sprites and sounds only and put them in a wad, and load that one instead of all of doom2.wad How do I do that? 0 Share this post Link to post
plums Posted February 1, 2016 Here, this replaces map shotguns with the SSG, while having the sergeants still drop normal shotguns. Tested for 1 minute, might not work with other mods, etc. etc. http://www.mediafire.com/download/rb4dem1xcczbquz/ssg_in_doom.wad 0 Share this post Link to post
LkMax Posted February 1, 2016 Add the SmoothDoom mod (and the sound addon for smooth doom, called "PK's High Quality Sound Effects", otherwise the SSG will have no sound). It comes with Doom 64 "skins" but you can choose the standard graphics on the SmoothDoom options menu. Then type the previously said code. http://forum.zdoom.org/viewtopic.php?f=19&t=45550 0 Share this post Link to post
JohnnyTheWolf Posted February 1, 2016 plums said:Here, this replaces map shotguns with the SSG, while having the sergeants still drop normal shotguns. Tested for 1 minute, might not work with other mods, etc. etc. http://www.mediafire.com/download/rb4dem1xcczbquz/ssg_in_doom.wad The Supershotgun becomes available, but for some reason, weapon keys stop working properly and I cannot select either shotgun. Oh well. Thanks anyway. :S 0 Share this post Link to post
Coraline Posted February 1, 2016 You can use 3DGE and drag doom.wad onto the executable as a PWAD (while doom2.wad resides in the same directory). Then you can use both the weapon and all 5 episodes (Hell on Earth being included in the list automatically) in one game. 0 Share this post Link to post
plums Posted February 1, 2016 JohnnyTheWolf said:The Supershotgun becomes available, but for some reason, weapon keys stop working properly and I cannot select either shotgun. Oh oops, I forgot you have to do weapon definitions when you mess with the weapons. Well here's the resources for the SSG like VGA was talking about, so you can just use the console to give yourself one. http://www.mediafire.com/download/41zy5ugshy4s137/ssg_resource.wad 0 Share this post Link to post
scifista42 Posted February 1, 2016 JohnnyTheWolf said:EDIT: I got it to work, but unfortunately, I now get Doom II's sky and menu screen. :S Then launch Ultimate Doom IWAD with 2 PWADs: Doom 2 as the 1st PWAD, and Ultimate Doom (again!) as the 2nd PWAD. Like this:gzdoom -iwad doom.wad -file doom2.wad doom.wadIt seemed to work alright for me. 0 Share this post Link to post
Maes Posted February 1, 2016 Only remotely related to your query, but it's possible to use the SSG codepointers in Ultimate Doom (and presumably, even Doom, as long as they use the v1.9 executable) with a DEHACKED patch, like e.g. mods such as "Quest Of The Necronomicon" did. In that case however, the "SSG" must replace an existing weapon slot. It's still not possible to spawn Doom II items or monsters. 0 Share this post Link to post
scifista42 Posted February 1, 2016 Maes said:In that case however, the "SSG" must replace an existing weapon slot. It's still not possible to spawn Doom II items or monsters. It is possible to spawn them if you change their spawn IDs in DEHACKED. However, the SSG will be impossible to manually select in the vanilla engine if the IWAD is Doom 1 / Ultimate Doom. It will only be auto-selected upon being grabbed for the first time. I'm not sure whether it would also be auto-selected when you run out of ammo of another weapon. 0 Share this post Link to post
Maes Posted February 1, 2016 Quest for the Necronomicon essentially replaced the Chaingun with the "Blunderbuss", which used the SSG spread, so it occupied weapon slot 4. Weapon slot 3 was replaced with a "repeating pistol" (aka the Chaingun by another name). There was no plain shotgun equivalent, though. But yeah, even if you manage to coerce a SSG pickup by any means, it will not be manually selectable (there's a check in the code just for that). I'm not sure either if the same check is applied when auto-switching weapons due to low ammo. 0 Share this post Link to post
IMX Posted February 2, 2016 Can I give it a shot using the beta SSG? Edit: Okay here it is. It is set to spawn next to any Soulsphere in any map. I can make it so that it spawns at a certain rate when you kill a shotgunner. By the way the reason I'm using the SS sounds from FDoom is to avoid making people uncomfortable with IWAD resources. 0 Share this post Link to post
Cire Posted February 2, 2016 Corret me if I'm wrong but I think doom.wad already contains the SSG sounds so only the sprites are needed? 0 Share this post Link to post
JohnnyTheWolf Posted February 2, 2016 IMX said:Can I give it a shot using the beta SSG? Edit: Okay here it is. It is set to spawn next to any Soulsphere in any map. I can make it so that it spawns at a certain rate when you kill a shotgunner. By the way the reason I'm using the SS sounds from FDoom is to avoid making people uncomfortable with IWAD resources. I like it! Thank you! :D Although I am not sure why you would make it spawn next to a Soulsphere. Would it not be better to have it replace regular Shotguns already in place on the maps? 0 Share this post Link to post