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Post Your Controversial Opinions About Doom

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Playing without mouselook or any modern additions is not a valid playstyle anymore, it's not the 90's anymore, time has passed us by, and it's time to move on.

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The original Doom 4 project had the right idea and visually looks like a Doom game based on Doom II: Hell on Earth. They implemented interesting concepts such as new combat system features, a couple of familiar weapons repurposed for DOOM 2016, a clever minimalistic UI and the rescued synced melee combat that was later transferred to Wolfenstein: TNO and DOOM 2016/DOOM Eternal. The project had the concept of being a mortal human fighting demons while you see how our real life environment changes because of the hellish invasion that focused on a realistic depiction of it like Doom 3 was for Doom 1. The demons looked entirely scary because of its unique designs and most of them are familiar demons we know from the classics. Its prototyped multiplayer component and the revealed game mode appears to be played out as a team against other players while the fun factor was the use of summoning demons in every map by collecting souls from your enemies kill after kill set during the events of the invasion. I want to play it as a Doom fan, even if the product is unfinished.

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5 hours ago, DRMman said:

Playing without mouselook or any modern additions is not a valid playstyle anymore, it's not the 90's anymore, time has passed us by, and it's time to move on.

 

I guess it depends what you mean by modern additions.  Like the project I'm doing now is in Doom 2 format, which means that any custom decorations and enemies I have are only included by way of some dehackery which, in turn, gets broken by a lot of mods and add-ons.  And I think it's reasonable to make a map without jump/crouch in mind, even now, like I myself admittedly don't like playing maps as much if they require jumping.  But I've taken a shine to playing with mouselook and I've never, ever enjoyed playing with infinitely tall monsters.

 

Also I'm really sorry everybody if this turns into debate #45052352374530 about the validity of mouselook, tl;dr "Everyone play how you like etc etc"

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Mouselook and jumping in Doom engine will never feel as good and tight as vanilla game mechanics made by id themselves. I get why some people want them in Doom but it's as silly as wanting Street Fighter II with 3D arenas and side stepping.

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1 hour ago, Orchid87 said:

Mouselook and jumping in Doom engine will never feel as good and tight as vanilla game mechanics made by id themselves. I get why some people want them in Doom but it's as silly as wanting Street Fighter II with 3D arenas and side stepping.

I agree with jumping.

But thing the vertical autoaim in Doom is super wonky. You can be trying to shoot an enemy at the top of the stairs and the gun will shoot the steps in front of you instead.

Having freeaim alleviates that inconsistency.

 

It may not be vanilla accurate, but lets not pretend vanilla features are Perfect.

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10 hours ago, DRMman said:

Playing without mouselook or any modern additions is not a valid playstyle anymore, it's not the 90's anymore, time has passed us by, and it's time to move on.

 

This reasoning would be equally persuasive if you were saying we should just play modern games instead.

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32 minutes ago, jazzmaster9 said:

You can be trying to shoot an enemy at the top of the stairs and the gun will shoot the steps in front of you instead.

Having freeaim alleviates that inconsistency.

I've learned to adjust my position naturally for this kind of trickier auto vertical aim shots without second thought. It's a part of Vanilla experience I guess. It's "super wonky" in some of the community wads that were made and playetested with free aim in mind though. Both kinds (hardware and software renderer) of vertical aim look awful and disorienting as hell.

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2 hours ago, Orchid87 said:

It's "super wonky" in some of the community wads that were made and playetested with free aim in mind though. 

Looking up is still faster than "adjusting position"

 

Its wonkyeven in official IWADs and old megawads... So no, its because they "were playtested with free aim in mind".

 

Its just Super Wonky. Again Vanilla Doom maybe great but its not perfect.

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11 minutes ago, jazzmaster9 said:

Its just Super Wonky.

Except it's not.

It's ok, you don't have to come up with such kind of justifications for your play choices. Just play however you like, even if it's not the way intended by game/wad developers.

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12 minutes ago, Orchid87 said:

Except it's not.

 

Based on my experience it is.

Its just ignored it since we just accepted Vanilla as Perfect and infallible. 

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31 minutes ago, jazzmaster9 said:

Based on my experience it is.

Its just ignored it since we just accepted Vanilla as Perfect and infallible. 

All of our life choices are made based on our own experiences first.

 

One more controversial opinion to avoid derailing the thread: E1M4 version 1.2 was better with the swastika, not because of being a Wolf 3D easter egg, but because of how fucking sinister it was seeing it there for the first time, among the hellspawn outbreak. Being a kid in the 90's, it was the symbol immediately identifiable with evil and hatred for me. Nowadays, with all these people accusing each other of being nazis it doesn't do much for me though.

Edited by Orchid87

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The thing that irked me about autoaim was that e.g. an enemy was often capable of aiming at me no problem from awkward angles and positions that I couldn't retaliate from (often without even being able to see them). And yet, before I know about the Source Code, I presumed that since THEY can hit ME, there MUST be some "magical" position in any situation where I can do the same, I just needed to try harder to find it.

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Haha, i've been playing Realm of Chaos and read a bit of people playing through it in the Megawadclub long ago, and to my surprise found out that people unanimously hated Map04 - Sewers, which i thought, when playing through it yesterday, and still agree with myself today, is a well-designed level that i enjoyed a lot, both in aspects of gameplay and design.  i enjoyed the bleakness of the architecture and the level of dickishness of the designer.  Oh well. :P

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17 minutes ago, dei_eldren said:

Haha, i've been playing Realm of Chaos and read a bit of people playing through it in the Megawadclub long ago, and to my surprise found out that people unanimously hated Map04 - Sewers, which i thought, when playing through it yesterday, and still agree with myself today, is a well-designed level that i enjoyed a lot, both in aspects of gameplay and design.  i enjoyed the bleakness of the architecture and the level of dickishness of the designer.  Oh well. :P

Different folks, different strokes as they say. I also enjoyed that level.

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52 minutes ago, Andromeda said:

Different folks, different strokes as they say. I also enjoyed that level.

 

Yeah that's true, i was just honestly shocked (and i do understand their arguments, why they'd think so).  Glad to hear i'm not the only one!

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