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UNERXAi

Recommended vanilla wads

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Although I've been playing Doom since the 90's, I've never taken the time to check out fanmade single player maps/wads. I'm interested in knowing what are the best, most renowned fanmade vanilla wads.

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Hello!

If you're interesting in checking out some fanmade wads, my starting recommendations are Paul Corfiatis's The Twilight Zone, Memento Mori 1 and 2, Requiem, Icarus: Alien Vanguard, and, if you can handle Plutonia, Hell Revealed. Those are the wads I started out with when I got into playing custom vanilla wads.

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Try Back to Saturn X. It's got new textures, music, levels and even a decent story. There are two episodes available to download at the moment and a third episode is planned to be released in the future. Definitely recommended and it's very impressive vanilla mapset.

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Eternal Doom, but if you don't like getting lost, I would strongly suggest against playing it. It's called Eternal Doom for a good reason! :P

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UNERXAi said:

Although I've been playing Doom since the 90's, I've never taken the time to check out fanmade single player maps/wads. I'm interested in knowing what are the best, most renowned fanmade vanilla wads.


These are my favorite oldies:

- Memento Mori II
- Perdition's Gate
- The Plutonia Experiment
- Doom The Way Id Did*
- STRAIN
- Hell Revealed

*DTWID is more recent, but have the same concept

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I remember when I played Eternal Doom proper the first time back in 2009 and was so sick of puzzles after completing it I went straight to Hell Revealed 1 for pure action instead. And action I got alright. I'm completely desensitized to Cyberdemon encounters today.

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I'll be checking out the ones mentioned more often. Thanks.

Noiser said:

- Perdition's Gate

Wasn't that one a commercial release or something?

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UNERXAi said:

Wasn't that one a commercial release or something?

Yes, but there was a demo version. Just do some web search.

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Cyanosis said:

I remember when I played Eternal Doom proper the first time back in 2009 and was so sick of puzzles after completing it

Yeah, I have this love-hate relationship with Eternal Doom as well. While it's so fun exploring the architecture, I usually want to beat the level as fast as I can so I don't get the SUCKS graphic at the Intermission screen. (I hate being told that I suck, LOL.)
If it takes too long for me to figure out a certain level, I just give up and warp to the next one, hoping that it will be easier to beat. (Yes, I know it's cheating, but I don't have the patience for this crap.)

That begs the question though... how does Team TNT do it?

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HavoX said:

Yeah, I have this love-hate relationship with Eternal Doom as well. While it's so fun exploring the architecture, I usually want to beat the level as fast as I can so I don't get the SUCKS graphic at the Intermission screen. (I hate being told that I suck, LOL.)
If it takes too long for me to figure out a certain level, I just give up and warp to the next one, hoping that it will be easier to beat. (Yes, I know it's cheating, but I don't have the patience for this crap.)

That begs the question though... how does Team TNT do it?


I got Sucks on most of the levels too, I was using Doomsday 1.8.6 when I played most of it, so I couldn't tally my total time elapsed for this beast of a megawad (I say most because I did have to unfortunately switch to GZDoom when I hit MAP27 or so because it crashed on Doomsday). Also I beat most of Eternal Doom legit, there was a couple really mathematical puzzles involving raising platforms that just did my head in trying to proceed so I shamefully clipped through those trouble spots but it was late in the game.

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UNERXAi said:

Although I've been playing Doom since the 90's, I've never taken the time to check out fanmade single player maps/wads. I'm interested in knowing what are the best, most renowned fanmade vanilla wads.

I wonder if by "vanilla" you mean the same thing as people in this community do, which is "wads potentially playable in the original Doom executable under DOS or a DOS emulator, not requiring any source port and not using and relying on any advanced source-port-specific features". Did you really mean it like this?

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