Abyssal Speedmapping Session 27 - Proud Sponsor of Bullshit Mapnames!

Hi everyone, I will probably begin compiling maps tomorrow afternoon. A few things I want to address:

- If you don't want your nodes to be rebuilt, please include all 4 player starts.
- Please ensure you list the music you used, the amount of time it took you to build it, and the themes you chose with your maps.
- I will probably stream this on Monday evening (20:00 GMT), and hopefully a shoddy compilation will be available tomorrow at some point, so you will probably be able to stream it before me if you want to.

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:( If the next half thingie is going to be at 5am for me...looks like no ASS map from me this month...shame too with the pack and all... ;_;

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heh, couldn't even wait for me to actually release the mapset before aping the resources? I'm not bothered or anything seeing as it's obviously credited, would've been nice to ask first though.

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Was looking for Ribbiks to get online to ask. I got flustered by technical difficulties though. You are an absolute prince of a man, ribbiks, and I will build several temples in your honor.

To clarify, I was under impression that somebody had asked permission, and I felt really bad for several hours when I found out it wasn't true.

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could you do me a favor and delay putting this on /idgames though? would be distasteful if it got uploaded before I get around to finishing the remaining maps and properly crediting the multitude of sources for the sd20x7 textures.

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TheMionicDonut said:

Was looking for Ribbiks to get online to ask. I got flustered by technical difficulties though. You are an absolute prince of a man, ribbiks, and I will build several temples in your honor.

To clarify, I was under impression that somebody had asked permission, and I felt really bad for several hours when I found out it wasn't true.


You are required to feel really bad for 5 hours, or alternately, really really bad for 1 hour, 3 minutes, 6 seconds, and 9 attoseconds. Once you've paid this emotional penance you can resume running ASS27 as you have been.

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Here's an update, all it does is move the void monsters out of sound range because I forgot to do it at the end.

V0.96

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Ribbiks said:

could you do me a favor and delay putting this on /idgames though? would be distasteful if it got uploaded before I get around to finishing the remaining maps and properly crediting the multitude of sources for the sd20x7 textures.


Of course. I will also dedicate the ASS27 INTERPIC as a personal apology letter to you.

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ROUND 2 IS GO

Themes (use at least one, not necessarily all):
1. Use Stardate 20X7 resources - https://www.mediafire.com/?c8wwfmpe24o6qsv
2. Use of the donut special
3. Use of revenants, pain elementals and lost souls
Bonus theme for Round 2!
4. Use of light change effects

We start mapping in 15 minutes as of this post.

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DoomLover234 said:

I liked the level. I mean, yes, there were enough Lost Souls to drive you mad, but the level itself is very nice, featuring many ways to tackle something, but the level is mostly "run-there-then-go-back-and-repeat". But, I liked it. I didn't bother killing everyone since it's optional and a pain (elemental).

Thanks for your FDA :) I will be look it today later.
In my opinion I'm not very good managed to balance the enemies and ammunition on this map.

MAP FOR ROUND 2

Skeleton's cross

Themes: 20x7, Skeletons, light change effects
Music: vanilla D_RUNNIN
Build time: 2h (I started this map at 1 hour later (I started this map in an hour after the announcement of round 2)

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Very late upload, took me awhile, but it's probably my best speedmap yet. Sunlust/Ribbiks inspired. :P

Map Name
Themes: light change, skeletons, Stardate 20x7 textures.
Music: Unholy Voices from Blood
Time taken: 3.5 hours (4 hours with tuneup below)

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Update to my map fixing some bugs and balancing, should be pretty much final now unless any other bugs are discovered. Edit: if the wad is compiled tomorrow, I could play it on stream, otherwise I'll wait until next weekend probably.

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rdwpa said:

You really nailed it. Very nice play there. I hope you enjoyed my map, you played it just as I intended (but you killed the Mancubi while I ran past them on my runs). That Baron trap is inspired by Plutonia since I recently watched UglyStru's playthrough. Thanks for the FDA!

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Okay, Surreily, it seems you forgot to put NuclearPotato's map and you put Vanger_ru's map twice as a mistake.

Also, what's the proposed map order?

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Update: I finished a usable draft of my track.

"Amethyst Princess"

http://www.mediafire.com/download/23h5fbbkxihil9h/rdwpa_ap2.mid

This can be added to the wad.

I'll think of a mapname sometime between now and the next update.

DoomLover234 said:

You really nailed it. Very nice play there. I hope you enjoyed my map, you played it just as I intended (but you killed the Mancubi while I ran past them on my runs). That Baron trap is inspired by Plutonia since I recently watched UglyStru's playthrough. Thanks for the FDA!


Thanks, yeah it was tense.

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Bug fixes incoming soon...

Here is the current map order:

Spoiler

MAP01: Dam That Ass!
Author: Surreily
Music: Duke 3D Gut Wrencher
Build Time: 2 hours 30 minutes
Themes: 20x7 resources, donut, skeletons

MAP02: If this is all I can do in 2 hours then my future is as bright as Dr.Alban
Author: AnonimVio
Music: D_RUNNIN from 20x7
Build Time: 2 hours 15 minutes
Themes: 20x7 resources, skeletons

MAP03: The Hillspitz
Author: DoomLover234
Music: "Ah, Geez" - E1L7: Faces of Death - Duke Nukem 3D - Lee Jackson
Build Time: 2 hours 30 minutes
Themes: 20x7 resources, donut

MAP04: Starman
Author: NuclearPotato
Music: Let's Dance - David Bowie
Build Time: 2 hours 30 minutes
Themes: 20x7 resources, skeletons

MAP05: The land of lost souls and other demons
Author: Vanger_ru
Music: D_RUNNIN from 20x7
Build Time: 2 hours 30 minutes
Themes: 20x7 resources, skeletons

MAP06: I don't have one yet.
Author: rdwpa
Music: Something
Build Time: 3 hours (including intensive testing)
Themes: 20x7 resources

MAP07: Grape juice leak
Author: joe_ilya
Music: D_THE_DA from dwango20
Build Time: 3 hours
Themes: 20x7 resources, donut

MAP08: Bruise Control
Author: TheMionicDonut
Music: Nelly Furtado - Maneater
Build Time: 2 hours 50 minutes
Themes: 20x7 resources, skeletons

MAP09: 'O' of Havoc
Author: scifista42
Music: "OB-WallOfDefense.mid" from vgmusic.com
Build Time: 3 hours
Themes: 20x7 resources, donut, skeletons

MAP10: No Zen Node
Author: Pinchy
Music: James Paddock - 30in30-4 - Unyes.mid
Build Time: ???
Themes: ???

MAP11: Crouching Bookcase Hidden Pinchy
Author: Pinchy
Music: can't find the last slice of cake.mid from jmickle midi pack two
Build Time: 1 hour 20 minutes
Themes: All 4

MAP12: An Age Old Heliotrope
Author: Obsidian
Music: "Violence makes Violets" by Jimmy
Build Time: 2 hours (not including bugfixing time)
Themes: 20x7 resources

MAP13: Obsidian's Folly
Author: rf`
Music: D_RUNNIN from Zan Zan TC
Build Time: Over 3 hours
Themes: All 4

MAP14: Skeleton's cross
Author: Vanger_ru
Music: vanilla D_RUNNIN
Build Time: 2 hours
Themes: 20x7 resources, skeletons, changing lights

MAP15: Map Name
Author: 4shockblast
Music: Unholy Voices from Blood
Build time: 4 hours (including 30 minutes of tune-up)
Themes: 20x7 resources, skeletons, changing lights

Proposed order will come after I have a chance to check out the difficulty.

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Just a heads up. One can easily cheese Obsidans map. The lift leading to the exit cal be pulled from the starting position, making map completable in about 2 seconds.

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TheMionicDonut said:

Just a heads up. One can easily cheese Obsidans map. The lift leading to the exit cal be pulled from the starting position, making map completable in about 2 seconds.


Fixxorred!

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