MrGlide Posted February 9, 2016 What is the most convenient way to load wads, that doesn't include having them all over your desktop. How do you load wads? 0 Share this post Link to post
Doomkid Posted February 9, 2016 I put all my PWADs in one folder, double-clicking any wad automatically runs it in Zandronum. 0 Share this post Link to post
plums Posted February 9, 2016 I drag n' drop wads onto the executables. For some ports that don't support that, I've got batch files I can drag onto instead, e.g. cd \Games\Doom\crispydoom crispy-doom.exe -iwad doom2.wad -nocheats -merge %* 0 Share this post Link to post
Crunchynut44 Posted February 9, 2016 Same as Doomkid, though when I use PrBoom I open the .exe and choose what PWAD I want to open. 0 Share this post Link to post
antares031 Posted February 9, 2016 I'm using ZDL for ZDoom, GZDoom, and even PrBoom+ 0 Share this post Link to post
RottingZombie Posted February 9, 2016 For me all wads in one folder which is in my DOOMWADDIR environment variable, then just shift click a command window open at the ports root and type it out. I'm used to it so it's fast. Since I mostly use zdoom i also have a million batch files for my commonly played ones. I didn't even know you could drag and drop til this year. 0 Share this post Link to post
scifista42 Posted February 9, 2016 Double-clicking wads (my default program for executing them is Zandronum), or right-click -> Open in program... -> select port, or putting the wad into the port's directory and using command line when I'm about to record demos. 0 Share this post Link to post
Angry Saint Posted February 9, 2016 I have a folder with all pwads, than I copy the one I want to play in the zdoom folder (or whatever other port) and drag the wad(s) on the port exe. 0 Share this post Link to post
Chezza Posted February 9, 2016 There's a DoomWadManager, it allows you to select priorities in wads and supports a variety of modern sourceports. 0 Share this post Link to post
Grazza Posted February 9, 2016 I just double click on the cocksuckers. If they are for Doom(1), I swear and then use a command line (normally adding -shorttics for great justice). What ever happened to that prb+ feature request I always meant to make for smart iwad selection? Another fun way to load wads (esp. ones that need oddball iwads) is to load a demo for that particular wad (yeah, double click on it), and then start a new game. Viola! (as they say). 0 Share this post Link to post
soner du Posted February 9, 2016 *.BAT script files on windows *.sh script files on linux 0 Share this post Link to post
LkMax Posted February 9, 2016 soner du said:*.BAT script files on windows *.sh script files on linux Pretty much both my GOTO methods for anything (heh, see what I did there? I'm a funny man... eh, ok, I'm out). 0 Share this post Link to post
BaronOfStuff Posted February 9, 2016 Drag/drop, usually on ZDoom in my case because: a) It pretty much runs anything WAD-related. b) I'm too lazy to check if it's Choco-compatible first and don't want my fucking game to explode midway through just because of sector-soup details. Double-clicking opens 'em up in GZDoom Builder, where I'll get a better idea of what port it's designed for. Then "testing" is just an excuse to play it. 0 Share this post Link to post
Maes Posted February 9, 2016 ZDLauncher. I know there's a thread for controversial opinions already, and that everybody is free to do as he chooses, but it seems ridiculous that this -practically essential- part of Dooming hasn't been solved looooong ago. Many still have trouble getting PWADs to work, others choose convoluted methods, and some people even bother making scripts for launching specific PWADs. OK, for a few you really like I can understand the latter, but there are people who claimed they made one for each PWAD. Seriously? 0 Share this post Link to post
nxGangrel Posted February 9, 2016 drag and drop, via ZDoom. And organize all my wads in folders and subfolders. 0 Share this post Link to post
BaronOfStuff Posted February 9, 2016 nxGangrel said:And organize all my wads in folders and subfolders. I wish I could do this and actually have a competent level of organisation. I just have a folder called "WADS" on my desktop, divided into "Not Shit", "Doom Junk" and "Record These". 0 Share this post Link to post
Pencil of Doom Posted February 9, 2016 Drag and drop, simple and easy. 0 Share this post Link to post
Angry Saint Posted February 9, 2016 BaronOfStuff said:Double-clicking opens 'em up in GZDoom Builder, For some strange reason, when I double-click, it opens GZD Builder, but does not open the map in it. I have to open it selecting it in the "open map" menu. 0 Share this post Link to post
BaronOfStuff Posted February 9, 2016 That's perfectly normal. Say a WAD has more than one map; is GZDB supposed to just know which particular one you want to see? (Then there's the whole engine/IWAD deal too.) Edit: Unless you mean you have to explicitly select this option from the menu bar up top. If that's the case then I don't know what's going on there. 0 Share this post Link to post
Maes Posted February 9, 2016 BaronOfStuff said:That's perfectly normal. Say a WAD has more than one map; is GZDB supposed to just know which particular one you want to see? (Then there's the whole engine/IWAD deal too.) Of course. With crowdsourcing/artificial intelligence/social network and geopositioning analytics and shit. Welcome to the 2010s maaaaaaaan [/sarcasm] 0 Share this post Link to post
Gothic Box Posted February 9, 2016 I use rocketlauncher. Sadly it takes me forever to scroll since I have over 300 wads and pk3s. Doom Retro (which is a very nice vanilla style source port, better than chocolate doom imho) also has a built in launcher where you can go into whatever folder you like and select multiple wads. 0 Share this post Link to post
BaronOfStuff Posted February 9, 2016 Gothic Box said:Doom Retro (which is a very nice vanilla style source port, better than chocolate doom imho) You do understand the purpose of Chocolate Doom, right? 0 Share this post Link to post
Angry Saint Posted February 9, 2016 BaronOfStuff said:is GZDB supposed to just know which particular one you want to see? No, but it should be supposed to ask me which map I want to open. Like when you open a multi-map wad. 0 Share this post Link to post
nxGangrel Posted February 9, 2016 BaronOfStuff said:I wish I could do this and actually have a competent level of organisation. I just have a folder called "WADS" on my desktop, divided into "Not Shit", "Doom Junk" and "Record These". Actually since I don't play wads often I just have a (sub)folder I stuff all of them in, but I separate the levels I worked on, and working on, as well as other levels not created by me in the subfolder with the finished ones made by me (if it's a CP). If that makes sense. 0 Share this post Link to post
Gothic Box Posted February 9, 2016 BaronOfStuff said:http://ak-hdl.buzzfed.com/static/2015-08/5/17/enhanced/webdr03/enhanced-29832-1438808554-1.jpg You do understand the purpose of Chocolate Doom, right? "Unlike other ports which attempt to fix the bugs in the original engine and add new features, Chocolate Doom deliberately attempts to behave as identically as possible to the original Vanilla Doom." - Doom Wikia ...Oh boy am I stupid. Let me just go hide in this here hole for a few millenia... 0 Share this post Link to post
7hm Posted February 10, 2016 The easiest way is probably to use something like hobomaster's launcher (I use zde as a lightweight wad launcher). What I actually use is an excel sheet that generates batch files with menus so that I can really easily pick wads and record them if I want. 0 Share this post Link to post