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dg93

3D Bridges in ZDoom (Doom in Hexen Format) Not Working

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Hey guys, I need some help. This bridge in this ZDoom (Doom in Hexen Format) wad works perfect in Zandronum. However, it refuses to work in ZDaemon & Odamex. I'm also trying to get the colored lights to work in all 3 source ports bu they only work in Zandronum. Can anybody help me out? This is seriously rustling my jimmies big time.

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I believe than neither ZDaemon nor Odamex support neither ZDoom's 3D bridge actors nor colored lighting.

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scifista42 said:

I believe than neither ZDaemon nor Odamex support neither ZDoom's 3D bridge actors nor colored lighting.


I've played CTF wads in ZDaemon with 3D Bridges so I know for a fact that it works.

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Find such a wad compatible with ZDaemon, open it in a map editor, check if the map is in Hexen format, if the 3D bridges are actually made out of floating "3D bridge" things, and if these things have the same spawn id number as those ZDoom's ones.

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scifista42 said:

Find such a wad compatible with ZDaemon, open it in a map editor, check if the map is in Hexen format, if the 3D bridges are actually made out of floating "3D bridge" things, and if these things have the same spawn id number as those ZDoom's ones.


Ok so I fixed the 3D bridges bug and it now works with both Zandronum and ZDaemon. I accept the fact that the 3D bridges won't work for Odamex.The only thing left is to see if the deep water color effect will work for ZDaemon. If I can somehow get this to work, I'll be so ecstatic.

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From what I've searched, I think deep water should work. Also check if you can set colored lighting via "Sector_SetColor" function, it might work in ZDeamon as well. I admit I know little about ZDaemon.

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