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antares031

Payback Time: "I thought it was really impossible to beat."

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The idea of this level was originally designed as one of the candidates for Ludicrium. But it was scrapped since it was literally impossible to beat the level, and I thought I'll never use this gimmick forever. Until today, after Linguica released this beauty, I decided to bring this gimmick back to life. So here it is, a speedmap with unbeatable level design. I hope to see the UV-Max demo of this level within 4 duodecillion years. And yes, actually, I beat this level on HNTR during the test. So try lower difficulty if you really want to beat it. But I'll only accept demos with UV-Max. :P



PROTIP: To beat this level, kill all monsters at once. Easy job, isn't it?

By the way, It has limit removing compatibility, and it was tested with ZDoom, and PrBoom+. And it takes MAP07 slot of Doom II.


Download Link: Click Here

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Beat it on UV :D

I first run it on GZDoom, and I thought that it could be beatable but I wasn't sure. Demo recorded on cl 9.

Spoiler

I thought that if I could make all the viles stay in my sight or without letting them spread around me I could eventually kill them all. It was quite long and in the middle I was screwing it up a bit but I did it in the end.

Awesome location!

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FDA. Second try though. First was in zDoom and that was 3:07; this was in PrBoom+ -complevel 2 at 2:04. It's not nearly as bad as that chain reaction map from Ludicrium which I still don't know what I did to win, but at least this one didn't reduce framerates to .1/s. Fun map and looked nice too.

*Edit*
Heh, I enjoyed this enough to try to optimize my time; prolly could still do better, but this is as far as I'm gonna take it (1:38). I'd like to see how low better players here can take it.

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gaspe said:

Fonze said:

...Heh, I enjoyed this enough to try to optimize my time; prolly could still do better, but this is as far as I'm gonna take it (1:38). I'd like to see how low better players here can take it.


Thanks for the FDAs. I'll be honest. I thought it was really impossible to beat on UV. But well, you guys proved that I was totally wrong. Great job! Maybe I was too generous to boost BFG, since it won't make players to use hitscan weapons so I can demonstrate the new blood splat effect for vanilla doom. But It's not a big deal, actually.


Fonze said:

...that chain reaction map from Ludicrium which I still don't know what I did to win...


The goal of chain reaction is simple; wait for 45 seconds. I gave a hint about it with automap which shows 45-shaped secret areas. And here's a tip:

Spoiler

If you brought a rocket launcher from previous level, you can just commit suicide so you don't need to worry about frame drop. xD

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Ah, silly me; my mind got lost in the semantics of First Demo Attempt rather than First-try Demo Attempt, which I realize now is what that stands for. My mistake.

antares031 said:

The goal of chain reaction is simple; wait for 45 seconds. I gave a hint about it with automap which shows 45-shaped secret areas. And here's a tip:

Spoiler

If you brought a rocket launcher from previous level, you can just commit suicide so you don't need to worry about frame drop. xD


Ah, that explains a lot. I figured the goal wasn't to shoot them but I didn't know what I had done to exit the level because I learned pretty quickly to have IDCLEV on speed dial (in my brain) Also, lol about the suicide-exit.

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