Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
david_a

Interview With Doom Model-Maker Greg Punchatz

Recommended Posts

The website Develop has an interview with Greg Punchatz about the work he did on the iconic Doom monster models. An interesting aspect that he covers is how stop-motion models for games improved over time before being phased out by computer-generated models. One tidbit at the end stood out:

“At one stage id offered me points on the backend to take $500 off the price of one of the characters and I turned that down," he says.

Ouch!

Share this post


Link to post

I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings.

Share this post


Link to post

I bet Greg could make a "rejected" Doom model and make thousands off it. Wouldn't be ethical though. That is, if he even has the rights to sell any if he did.

P.S. I loved RoboCop and its stop motion. This man is talented.

Share this post


Link to post
david_a said:

I had no idea this guy worked on stuff like RoboCop. I also assumed all the Doom 64 models were CG renderings.

This seems like a great opportunity to shamelessly plug the Artwork of Doom article I wrote for the Doom wiki a couple of months ago.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×