Dragonfly Posted February 19, 2016 Depends entirely on the mod/engine I am playing: IWADS, Vanilla & Boom, Software Renderer: 320x200 OR 640x480 ZDoom etc, OpenGL when possible: 1280x720 windowed OR 1920x1080 Fullscreen 0 Share this post Link to post
june gloom Posted February 19, 2016 1920x1080. GZDoom lets me alt-tab comfortably so I don't bother windowing. 0 Share this post Link to post
capodecima Posted February 19, 2016 zd, zan, oda at 1280x720 and uncapped besides ZD which has capped fps to 144 for my lcd. 0 Share this post Link to post
Playing With Fire Posted February 19, 2016 1280 by 960, windowed. I loved the pixelated look of the original Doom executable. It gave you just enough to know where you're going, but hid just enough to let your imagination run wild. Unfortunately I feel like that on an LCD is unsatisfying compared to a CRT. So, I just bite the bullet and use a modern resolution. 0 Share this post Link to post
vadrig4r Posted February 19, 2016 640x480 (Crispy and PrBoom+), 320x200 (Original .exes and Chocolate). This game is really unsuited to higher resolutions in my opinion. 0 Share this post Link to post
RUSH Posted February 19, 2016 640x480 with ZDoom. Not too blurry and pixelated like 320x200. But also not overly hyper clear like 1440x900 or anything higher. Doom doesn't look good in HD to me. Looks downright ugly that way at times. It needs some smooth pixel blur to add that little extra grittiness. That's how Doom was intended to be seen. 0 Share this post Link to post
Seeker_of_Truth Posted February 19, 2016 Fullscreen 1920x1080. It never even occurred to me to play at anything other than the maximum resolution of my monitor. Now, because of this thread, I might change the resolution around to see what it's like playing at different resolutions. 0 Share this post Link to post
40oz Posted February 19, 2016 320x240 I like to make everything a little chubbier :) 0 Share this post Link to post
MrGlide Posted February 20, 2016 1600x900, I'm not big on windowed. I do like to keep all the aa filters and HD stuff off to keep that crisp classic look. 0 Share this post Link to post
boris Posted February 20, 2016 Either 1920x1080 windowed or 2560x1440 fullscreen. 0 Share this post Link to post
SilverIce Posted February 20, 2016 1280x720 on source ports. Otherwise 800x600, because that's the lowest my laptop can display. 0 Share this post Link to post
Urthar Posted February 20, 2016 Depends what I'm playing. Chocolate Doom & Crispy Doom - 320x200 Doom Retro - 576x360 ZDoom - 640x360 PRBoom Plus & Eternity - 640x480 GLBoom Plus & Zandronium - 800x600 GZDoom & Doomsday Engine - 1920x1080 0 Share this post Link to post
VGA Posted February 21, 2016 Urthar said:Doom Retro - 576x360 What res is that? According to the Doom Retro wiki: A resolution of 640×400 (twice the resolution of the original DOOM), accommodating for any screen size while maintaining the correct 4:3 aspect ratio. 0 Share this post Link to post
Urthar Posted February 21, 2016 VGA said:What res is that? According to the Doom Retro wiki: Doom Retro has a widescreen mode that's effectively 640x360 with the sides cropped. 0 Share this post Link to post
thedeadgmr Posted February 21, 2016 I play doom at 1440*900 I only started playing recently but I think it looks kinda cool supersmooth at high resolution. Might be getting a 5k monitor soon and will try it at that resolution, want to see how freaky it looks. 0 Share this post Link to post
CODOR Posted February 21, 2016 So I got a new monitor stand the other day and was experimenting with the screen in portrait orientation and decided to try Doom at 900x1440 for fun. Results were less than great since it seems most ports assume the screen is a common aspect ratio like 4:3 or 16:10 and when it gets turned around the game ends up stretched. Chocolate Doom worked fine windowboxed, however. (Mind you this system isn't used for gaming so everything is a few years out of date. And I'm not sure if an extended vertical field of view even makes sense in Doom anyways; this thread is interesting in this regard but really only covers horizontal FOV.) But to answer the original question: whatever the native resolution is of the monitor I'm using at the time (usually 1920x1200), unless I'm using Crispy, Chocolate, or vanilla... 0 Share this post Link to post
Demon of the Well Posted February 21, 2016 1600x900, software mode, regardless of port (except where GL mode is required for proper display). Edit: Fullscreen. 0 Share this post Link to post
Halfblind Posted February 22, 2016 16:9 aspect ratio with 1280x720 resolution fullscreen with zdoom. My laptop screen does not go any higher than that. I really like the widescreen effect. I don't remember the highest res in gzdoom that I can select because I edit my .ini file to the above res due to gzdoom on my laptop does not go that high. I say run it at the highest that you are capable. Running Hexen or all the Heretic and Doom player wads that support a lot of detail and special effects look better with higher res instead of a lower one. 0 Share this post Link to post
thedeadgmr Posted February 22, 2016 PotatoBox said:1366 x 768 on zdoom Why do so many laptops have this weird resolution 0 Share this post Link to post
Dragonfly Posted February 22, 2016 thedeadgmr said:Why do so many laptops have this weird resolution My guess is to get as close as possible (0.6666r of a pixel away) to a 16:9 aspect ratio with 768 as the height, which was the standard height of monitors (1024x768) around the time Laptops became more affordable/popular. 0 Share this post Link to post
ABRACADABRA Posted February 22, 2016 Dragonfly said:My guess is to get as close as possible (0.6666r of a pixel away) to a 16:9 aspect ratio with 768 as the height, which was the standard height of monitors (1024x768) around the time Laptops became more affordable/popular. nope. at that times every desctop monitor was already 1280x1024 but every laptop monitor was 1024x768. so, looks like they just made it widescreen (and more dense) 0 Share this post Link to post
scifista42 Posted February 22, 2016 I think Dragonfly was also talking about laptop monitors when he said "monitors", but I can be wrong. 0 Share this post Link to post
Dragonfly Posted February 22, 2016 I was talking about normal, desktop monitors. You may have been lucky to have 1280x1024 but most office, school and home computers had 1024x768 around the time laptops started becoming commonplace, at least, from my experience. Like I said though, it's only a guess on my behalf. :) EDIT: After a quick search on Google, I came across a page on Reddit that explains the same thing I'm saying. 0 Share this post Link to post