Da Eediot Posted February 19, 2016 Does anyone know how to make monsters ignore sounds? I want to make it so they'll only attack you if they see you. Is there a setting to do this? 0 Share this post Link to post
gaspe Posted February 19, 2016 You just need check the deaf option in the thing properties. 0 Share this post Link to post
40oz Posted February 19, 2016 gaspe said:You just need check the deaf option in the thing properties. Almost. If you need them to be able to face the opposite direction undisturbed as you skulk past them, you will need to enclose the monsters in two layers of "block sound" lines. If its at the very beginning of the map before the player will have fired a shot, just using the deaf flag will do. But monsters who are tagged deaf actually do "hear" they just wait to wakeup until the player is in visible range, even if the player pops up behind them. 0 Share this post Link to post
Jaxxoon R Posted February 19, 2016 gaspe said:You just need check the ambush option in the thing properties. FTFY 1 Share this post Link to post
Arctangent Posted February 19, 2016 For vanilla, you need to place each deaf enemy in its own sector, then give that sector a sector, then make all the lines of both sectors Block Sound. In ZDoom, you can instead make a new version of the monster in Decorate, and use A_LookEx instead of A_Look so you can remove the ability for the monster to respond to sound entirely. 0 Share this post Link to post
boris Posted February 19, 2016 Arctangent said:For vanilla, you need to place each deaf enemy in its own sector, then give that sector a sector, then make all the lines of both sectors Block Sound. In that case you'd not have to set the ambush flag. 0 Share this post Link to post
wallabra Posted February 19, 2016 Jaxxoon R said:FTFY Deaf and ambush are the same; the flag's name just differs through map builders. GZDoom Builder has it as "Ambush players". But the actual, real name of the flag is it's int that adds up to the flag int. E.g. 3 is 1 + 2, thus flag 1 and 2. I forgot the number for the Ambush flag. 0 Share this post Link to post
boris Posted February 19, 2016 Gustavo6046 said:But the actual, real name of the flag is it's int that adds up to the flag int. E.g. 3 is 1 + 2, thus flag 1 and 2. I forgot the number for the Ambush flag. It's called MF_AMBUSH in the Doom source code. 1 Share this post Link to post
Da Eediot Posted February 19, 2016 I'm using Doom Builder 2 with the Boom configuration. Is there a way to do this on Doom Builder 2? I'm also playing my WADs on Zandronum, in case that helps. 0 Share this post Link to post
Jaxxoon R Posted February 22, 2016 Gustavo6046 said:Deaf and ambush are the same; the flag's name just differs through map builders. GZDoom Builder has it as "Ambush players". But the actual, real name of the flag is it's int that adds up to the flag int. E.g. 3 is 1 + 2, thus flag 1 and 2. I forgot the number for the Ambush flag. Just stop. 0 Share this post Link to post