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NaZa

Texture Extravaganza [COMMUNITY PROJECT] (CANCELLED - Check last post)

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DoomLover234 said:

@Vanger_ru

- SLADSKUL
- CRATE2
- ICKWALL4
- GSTGARG

- RROCK10
- FLAT9
- FLAT5_7
- CEIL3_4


Thanks :) ICKWALL4... hmm... It would be better had the texture PIPES.

About door and doortrack textures - can I use them not only on doors and tracks? And can I use key-locked markers? if i plan to use key locked doors?

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Vanger_ru, we'll keep it at just doors; the maps should be made with the textures you got. Using door textures for something other than doors would be cheating :p

I agree with Dragonfly; use things for key locked doors.

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Can i use black texture? (it will add in wad) (Such texture not exist in IWAD but i need it for creating deepness)

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CWolfRu said:

... Fuck it, sign me in.

Any slot, I don't care anyway 'cause I love to do maps.


Yeah, but you need to give a number, the numbers don't values as map spots...

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I am not on my PC so I cannot give the textures. I am sorry, Azuruish, but you may use only those textures. It's a pretty good set too; but rules are rules. Sorry.

New music is allowed, of course.

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walter confalonieri said:

Yeah, but you need to give a number, the numbers don't values as map spots...

Alright, then 09th 'cause of my dad's Birthday.

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@Frisky

- SHAWN2
- STEP6
- SP_FACE1
- ASHWALL7

- FLOOR3_3
- F_SKY1
- FLAT23
- LAVA4

@CWolfRu

- BRICK6
- CRATE1
- LITE3
- BRICK5

- SLIME05
- SFLR7_1
- SLIME09
- TLITE6_5

@Breezeep

- GRAY4
- DRAIN1
- GSTONE1
- DOORTRAK

- FLAT10
- RROCK18
- FLOOR7_1
- TLITE6_5

Due to the DOORTRAK being specified, you may use another texture of your choice.

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DoomLover234 said:

@CWolfRu

- BRICK6
- CRATE1
- LITE3
- BRICK5

- SLIME05
- SFLR7_1
- SLIME09
- TLITE6_5


Great, now I may to do DUMBSTEIN3: IN LIMITS MY AUTOR DUMBER THEN EVER.

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How the hell is anyone supposed to make anything decent when they get non-128 high or textures meant for decoration (IE SP_FACE1, SP_DUDE7, LITE3, GSTGARG, etc) ?

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Glaice said:

How the hell is anyone supposed to make anything decent when they get non-128 high or textures meant for decoration (IE SP_FACE1, SP_DUDE7, LITE3, GSTGARG, etc) ?

Abstraction! Screw rules, textures are just colorful wallpapers!

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DoomLover234 said:

@Breezeep

- GRAY4
- DRAIN1
- GSTONE1
- DOORTRAK

- FLAT10
- RROCK18
- FLOOR7_1
- TLITE6_5

Due to the DOORTRAK being specified, you may use another texture of your choice.


I don't really get "DRAIN1" as a texture choice, did you misspell that by accident?

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Again for two days I cannot go on my PC (I'm away), so I will just answer some questions.

Yes, I got SP_DUDE7. PANBORD2, STEP1 and PIPES. So what? I must use these textures in a way that it looks good. Also, if you noticed, if the textures are shit I give you another texture of choice.

Sorry, I definitely meant to write DBRAIN1.

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Glaice said:

How the hell is anyone supposed to make anything decent when they get non-128 high or textures meant for decoration (IE SP_FACE1, SP_DUDE7, LITE3, GSTGARG, etc) ?

How do you make a good looking map out of only Graytall and Fireblu?

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