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Tuaam

What has been confirmed for snapmap so far?

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So far, This is what I have gotten.

- Graphics meter, seems to be a meter for how much things you can place (No maps like Nuts.wad)

- Different room pieces. Things like hallways, empty rooms, prefabs of the sort.

-Scripting and triggers, if you get a weapon then 3 imps spawn around you.

-Items, Armors, Keycards

-Portals, You can place extra entrances for other rooms. This increases the number of possibilities.

-Room types. I heard about this, but you can have different styles / themes, Like Hell, Techbase, Labs. Maybe there are prefabs for outside areas?

-Hazards, nukage puddles and crates, Shipping containers, Lasers, Flames.

-Enemies with different types of difficulties, colors, excluding bosses.

-Player entities (Possibilities for new gamemodes)

-Variable player / monster attributes (Things like health, weapons, and speed).

-Modifying game logic. Essentially, you can make your own gamemodes. I wonder if this will result in new mods and eventually new games...

Tell me anything that I missed and I'll add it.

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>Variable monster parameters. So far Health, Behaviour (Ally/Foe, follow the player, attack, etc.) and Appearance (only skins have been confirmed so far).
I'd go on a whim and say we can also change their weapons (e.g. Plasmancubus, vs Flamancabus), and armour bits (Hell vs. UAC)

brb i'll add more

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>Modifying game logic, e.g. essentially changing objectives. I recall there was things like Soccer, VIP escort, Races, Wave Hordes, Stadium, etc.

I'm trying to think of more.

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We also know movement speed can be changed in SnapMap. Marty confirmed that a while ago, and it's shown off in the very first SnapMap video from E3 last year.

So one can assume we can toggle other types of variables as well.

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So does this mean I could snap together a map with UAC troops and players fighting through demons to get from point A to point B?

That would be really cool!

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Ginsu said:

So does this mean I could snap together a map with UAC troops and players fighting through demons to get from point A to point B?

That would be really cool!


From everything that's been said, definitely. In the GameInformer Q&A, Marty Stratton said that he designed a map where you had to escort a friendly zombie, so I don't see why you couldn't design a similar scenario with friendly UAC troops instead!

Source: https://www.youtube.com/watch?v=NrIMb-ro-UI&t=23m24s

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