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999cop

I have absolutely no idea what's wrong with this.......

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uh, there's a couple of maps in that wad. can you just provide a screenshot? :)

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lol, sorry

I thought you guys would have realized what I was talking about, since it's where the problem is occurred at where player1's spot starts... anyway, here's a screenie, thanks ;)

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ahh that is the doom2 linedef limit coming into play. i wasnt seeing it because i was running it with boom, which has a bigger limit. you simply have too many linedefs in view for vanilla doom2.

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esayeek is right, the original engine isnt very forgiving if you have too many sidedefs/sectors in view. You also have a lot of linedefs which overlap, instead of being connected. Most map editors will warn about this when you run a check. Consider using zdoom for sloping sectors, it easier and better looking than approximating with steps.

Map02 has the same problem.

PS are the stairs in map01 based on 'disinformation' by bal?

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roflamos, you sure are a smart one, fen boi! You're the only and the first one who figured it out, lol! Yeah, I was inspired by his map, hah. Btw, thanks for the explainings.

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