cybermind Posted February 24, 2016 Just run it in your doom2.exe/chocolate/<any capped fps port> and be happy, you won't lose! https://www.dropbox.com/s/o8a7nn8ytkqjtkm/vdtm.wad?dl=0 0 Share this post Link to post
AxelMoon Posted February 24, 2016 *sigh* Another Rickroll. Is it 2007 again again....? 0 Share this post Link to post
VGA Posted February 24, 2016 Why does GZDoom and prboom+ not play the animation properly? Boooooooooo 0 Share this post Link to post
cybermind Posted February 24, 2016 VGA said:Why does GZDoom and prboom+ not play the animation properly? That's because of uncapped fps, it ruins the trick, turn it off. Though working even in vanilla doom, it has no real use, because doom2.exe has a limit of 64 scrolling actions and you will be limited to 64 map unit thick wall (as in this demo map). I haven't experimented with the frame count yet. 0 Share this post Link to post
snapshot Posted February 24, 2016 capping FPS is possible in ZDoom based ports though, there's an option for that in options menu . 0 Share this post Link to post
Jaxxoon R Posted February 24, 2016 I thought you were supposed to use Bad Apple for these kinds of things. Or just anything other than this tired meme. Might as well put "what are thoooose!" in. 0 Share this post Link to post
VGA Posted February 24, 2016 cybermind said:That's because of uncapped fps, it ruins the trick, turn it off. Doom Retro, Crispy Doom and Eternity show it fine with uncapped framerate, though. 0 Share this post Link to post
Cacockcansukmycok Posted February 25, 2016 Vanilla Ice Baby is better than your Link 0 Share this post Link to post